Plugins: Failed to load 'Steamworks.NET' because one or more of its dependencies could not be loaded. (Filename: Line: 312) Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/DueProcess/DueProcess_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: VRAM: 5980 MB Driver: 27.21.14.5167 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'SafeFrames' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader SafeFrames shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 0.414600 ms WARNING: Shader Unsupported: 'TextMeshPro/Sprite' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Command line args are: D:\Steam\steamapps\common\DueProcess\DueProcess.exe UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommandLineParameters:.ctor() CommandLineParameters:get_Instance() GEC.IO.ConfigurationFile:get_configurationPath() GEC.IO.ConfigurationFile:get_Exists() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/6/2020 2:57:10 PM) :: Debug ClientConfigurationFiles: Reading Configuration UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/6/2020 2:57:10 PM) :: Debug ClientConfigurationFiles: found { "PlayerName": "DRONE", "TeamSide": "SPECTATOR", "ServerIp": "192.168.0.131", "ServerPort": "7100", "XGECNetIP": "ws://192.168.0.144:8880", "GECNetIP": "wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880", "UseSteamAuth": true, "EnableDevelopmentUI": false, "EnableVoiceOver": false, "UsePreselectedUserIcons": false, "UsePAXMenu": false, "ConnectToGECNet": true, "UsePlayerIconTextOverlays": false, "OfflineModeForegroundMap": "training", "OfflineModeBackgroundMapSets": ["killhouse_day"], "XGameServerConnectionEmulation": { "chanceOfDuplicates": 0.1, "chanceOfLoss": 0.1, "maxBandwidth": 10000000.0, "maxLatency": 20.0, "minLatency": 10.0 } } UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/6/2020 2:57:10 PM) :: Debug ClientConfigurationFiles: done reading file ,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bundle Version: 41cd85da062f90c4c2b056f547508a52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CalendarHACK::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CalendarHACK:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Matchmaking Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Polling Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exepath is D:/Steam/steamapps/common/DueProcess/DueProcess_Data/../GameAssembly.dll UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exe hash is 42b3b6484ab15ea42035c22a0b144ba8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"auth","data":"","requestId":"c453c40d-5183-416c-b262-93a169d2c807","responseCode":0,"accountName":"76561198084661861","personaName":"Oscar The Coward","sessionKey":"140000004DC989355BA863D965226A07010010016A677C5F180000000100000002000000FDA7132469F1CFA2537A890102000000B2000000320000000400000065226A0701001001F27F0B00462874614A94061900000000F6D96F5F76898B5F0100EB6103000000000045C73B8549E404EB527F234746A18498EBC4D435172DCBEAA15FD1050ADC93EF3C4888392056F489090276134359E3ABC7B2D79E0EC1346CA98A108229D79F6E568154121695172DB55C5FDA8D0CF488110997772C4D63514DAC3FB795C09FB0BAD51C4DC7C1E20D0A2F7D921B76F3D2CA238FD2350A0AB02CFB131148296755","version":"496","bundleVersion":"","exeHash":"42b3b6484ab15ea42035c22a0b144ba8"} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) authentication: success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"fetchRelevantUsers","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:FetchRelevantUsersRequest() GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"timeSync","data":"1602014237235","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"timeSync","data":"1602014237235","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Scepter\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Scepter\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"e2e83bc4-0816-48f2-89da-1b957828414d","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Vivox Username: Oscar+20The+20-76561198084661861 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"login\",\"channelId\":\"\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:BuildClient() VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"c453c40d-5183-416c-b262-93a169d2c807","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"c453c40d-5183-416c-b262-93a169d2c807","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"miscRelevantUsers","data":"{\"array\":[\"76561198217135035\",\"76561197982455357\",\"76561199020633510\",\"76561198329769005\",\"76561198012444671\",\"76561198356106811\",\"76561198033352103\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"miscRelevantUsers","data":"{\"array\":[\"76561198217135035\",\"76561197982455357\",\"76561199020633510\",\"76561198329769005\",\"76561198012444671\",\"76561198356106811\",\"76561198033352103\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"lastPlayedWith","data":"{\"array\":[\"76561198024442290\",\"76561198060174706\",\"76561198089071215\",\"76561198354794330\",\"76561198025656670\",\"76561198079446596\",\"76561198094614243\",\"76561198128164310\",\"76561198215061311\",\"76561198276001424\",\"76561198354289034\",\"76561197987794570\",\"76561198007933067\",\"76561198010217032\",\"76561198083190659\",\"76561197996750843\",\"76561198000371866\",\"76561198003398115\",\"76561198047944713\",\"76561198084661861\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"lastPlayedWith","data":"{\"array\":[\"76561198024442290\",\"76561198060174706\",\"76561198089071215\",\"76561198354794330\",\"76561198025656670\",\"76561198079446596\",\"76561198094614243\",\"76561198128164310\",\"76561198215061311\",\"76561198276001424\",\"76561198354289034\",\"76561197987794570\",\"76561198007933067\",\"76561198010217032\",\"76561198083190659\",\"76561197996750843\",\"76561198000371866\",\"76561198003398115\",\"76561198047944713\",\"76561198084661861\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ0MTcuMzk3LCJ2eGEiOiJsb2dpbiIsInZ4aSI6MjIzMywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13Lk9zY2FyKzIwVGhlKzIwLTc2NTYxMTk4MDg0NjYxODYxLkBtdDFwLnZpdm94LmNvbSJ9.bLU2IX36B0BtCC776G64vdc_Iy2gd4jzvmZpiaKEAWU\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ0MTcuMzk3LCJ2eGEiOiJsb2dpbiIsInZ4aSI6MjIzMywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13Lk9zY2FyKzIwVGhlKzIwLTc2NTYxMTk4MDg0NjYxODYxLkBtdDFwLnZpdm94LmNvbSJ9.bLU2IX36B0BtCC776G64vdc_Iy2gd4jzvmZpiaKEAWU\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Vivox state set to: Logging In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) <>c__DisplayClass96_1:b__0() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"friendsList","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\",\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"friendsList","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\",\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LoginSession: connectorHandle=C0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass83_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass8_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Vivox state set to: Logged In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join e2e83bc4-0816-48f2-89da-1b957828414d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager::OnClientInitialized() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager :: DPIO Audio Input Device: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ0MTguODg0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjM0LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmUyZTgzYmM0LTA4MTYtNDhmMi04OWRhLTFiOTU3ODI4NDE0ZEBtdDFwLnZpdm94LmNvbSJ9.47yuKpokIw9pnrN6-qd3rHU7NNiFQ09XW-Ro7AIkt0c\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ0MTguODg0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjM0LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmUyZTgzYmM0LTA4MTYtNDhmMi04OWRhLTFiOTU3ODI4NDE0ZEBtdDFwLnZpdm94LmNvbSJ9.47yuKpokIw9pnrN6-qd3rHU7NNiFQ09XW-Ro7AIkt0c\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel e2e83bc4-0816-48f2-89da-1b957828414d, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join e2e83bc4-0816-48f2-89da-1b957828414d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) VivoxChat:: joining squad (or spectator) channel e2e83bc4-0816-48f2-89da-1b957828414d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are e2e83bc4-0816-48f2-89da-1b957828414d Current text channels are e2e83bc4-0816-48f2-89da-1b957828414d All connected channels in the session are e2e83bc4-0816-48f2-89da-1b957828414d : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Loading ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 0.759700 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report UnityException: Transform child out of bounds at Sight.Initialize () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatPromptController::UpdateChatPromptText() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatPromptController:UpdateChatPromptText() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 97616. Total: 152.746800 ms (FindLiveObjects: 6.445900 ms CreateObjectMapping: 2.817600 ms MarkObjects: 143.229300 ms DeleteObjects: 0.253300 ms) {"type":"newMiscRelevantUser","data":"76561198084661861","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198084661861","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"e2e83bc4-0816-48f2-89da-1b957828414d","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"e2e83bc4-0816-48f2-89da-1b957828414d","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"e2e83bc4-0816-48f2-89da-1b957828414d","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Scepter\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Scepter\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198294978455","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198294978455","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"61a4db3a-8e5e-4451-8bac-82c2f533e359\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":22}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"61a4db3a-8e5e-4451-8bac-82c2f533e359\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":22}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198294978455","PersonaName":"SORRYBUTYOURENEXT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg","SquadId":"61a4db3a-8e5e-4451-8bac-82c2f533e359","Region":1,"AllowedRegionMask":243,"Wins":16,"Ties":9,"Losses":22} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198294978455 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,0,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48628.455835255365,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37798.573397327404},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,0,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48628.455835255365,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37798.573397327404},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.114200 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 193307. Total: 1147.789200 ms (FindLiveObjects: 11.552000 ms CreateObjectMapping: 10.925000 ms MarkObjects: 1125.108000 ms DeleteObjects: 0.203200 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561197982455357\",\"PersonaName\":\"Rorke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg\",\"SquadId\":\"43f69086-97c1-4838-a4dd-34cd4b2f4a7e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":8,\"Ties\":9,\"Losses\":25},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561199020633510\",\"PersonaName\":\"SHEP | LinkFTW!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg\",\"SquadId\":\"e06d5952-1e86-4e72-b619-827691e776fd\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":62,\"Ties\":23,\"Losses\":32,\"Rank\":4},{\"AccountId\":\"76561198217135035\",\"PersonaName\":\"BigWillyStyles5\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/256224663c3bc64e6b89c1e78dc995cd8f4e31c0_full.jpg\",\"SquadId\":\"7cdf4cfc-0bce-4aa8-8649-3f87290cfdc6\",\"Region\":1,\"Wins\":1,\"Ties\":67,\"Losses\":1},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"2ed97946-e621-4592-a22e-39474941fba1\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":27,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":2},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":76,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"Wins\":4,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":56,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198018837223\",\"PersonaName\":\"ThE_FuZz_\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"Wins\":9,\"Ties\":56,\"Losses\":8}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561197982455357\",\"PersonaName\":\"Rorke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg\",\"SquadId\":\"43f69086-97c1-4838-a4dd-34cd4b2f4a7e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":8,\"Ties\":9,\"Losses\":25},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561199020633510\",\"PersonaName\":\"SHEP | LinkFTW!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg\",\"SquadId\":\"e06d5952-1e86-4e72-b619-827691e776fd\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":62,\"Ties\":23,\"Losses\":32,\"Rank\":4},{\"AccountId\":\"76561198217135035\",\"PersonaName\":\"BigWillyStyles5\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/256224663c3bc64e6b89c1e78dc995cd8f4e31c0_full.jpg\",\"SquadId\":\"7cdf4cfc-0bce-4aa8-8649-3f87290cfdc6\",\"Region\":1,\"Wins\":1,\"Ties\":67,\"Losses\":1},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"2ed97946-e621-4592-a22e-39474941fba1\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":27,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":2},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":76,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"Wins\":4,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":56,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198018837223\",\"PersonaName\":\"ThE_FuZz_\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"Wins\":9,\"Ties\":56,\"Losses\":8}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561197982455357","PersonaName":"Rorke","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg","SquadId":"43f69086-97c1-4838-a4dd-34cd4b2f4a7e","Region":0,"AllowedRegionMask":255,"Wins":8,"Ties":9,"Losses":25},{"AccountId":"76561198012444671","PersonaName":"Zark","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":7,"Losses":2},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"e2e83bc4-0816-48f2-89da-1b957828414d","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17},{"AccountId":"76561199020633510","PersonaName":"SHEP | LinkFTW!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg","SquadId":"e06d5952-1e86-4e72-b619-827691e776fd","Region":0,"AllowedRegionMask":243,"Wins":62,"Ties":23,"Losses":32,"Rank":4},{"AccountId":"76561198217135035","PersonaName":"BigWillyStyles5","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/256224663c3bc64e6b89c1e78dc995cd8f4e31c0_full.jpg","SquadId":"7cdf4cfc-0bce-4aa8-8649-3f87290cfdc6","Region":1,"Wins":1,"Ties":67,"Losses":1},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"2ed97946-e621-4592-a22e-39474941fba1","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":255,"Wins":27,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":2},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":0,"AllowedRegionMask":243,"Wins":76,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":247,"Wins":80,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":39,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"Wins":4,"Ties":4,"Losses":2},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":247,"Wins":56,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198018837223","PersonaName":"ThE_FuZz_","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"Wins":9,"Ties":56,"Losses":8}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197982455357 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199020633510 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198217135035 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018837223 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198012444671\",\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198012444671\",\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","SquadId1":"6ae355ff-c773-45bb-a68f-0f028c24daa1","SquadId2":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198012444671","76561198018837223","76561198329769005","76561198811529737"],"Squad1Name":"Hurricane","Squad2Members":["76561198025494110","76561198123471660","76561198156380371","76561198995408768"],"Squad2Name":"Thor","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 44ed83be-f864-46a7-b3dc-54d4bcadf059 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 44ed83be-f864-46a7-b3dc-54d4bcadf059 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48628.455835255365,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37798.573397327404},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48628.455835255365,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37798.573397327404},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198294978455\",\"squadId\":\"61a4db3a-8e5e-4451-8bac-82c2f533e359\",\"squadMemberIds\":[],\"newSquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198294978455\",\"squadId\":\"61a4db3a-8e5e-4451-8bac-82c2f533e359\",\"squadMemberIds\":[],\"newSquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198294978455","squadId":"61a4db3a-8e5e-4451-8bac-82c2f533e359","squadMemberIds":[],"newSquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198294978455\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198404099487\",\"76561198081765200\",\"76561198045730976\",\"76561198294978455\"],\"users\":[{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":5},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":10,\"Rank\":4},{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"61a4db3a-8e5e-4451-8bac-82c2f533e359\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":22}],\"squadName\":\"Orion\",\"wasKicked\":false,\"squadMatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198294978455\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198404099487\",\"76561198081765200\",\"76561198045730976\",\"76561198294978455\"],\"users\":[{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":5},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":10,\"Rank\":4},{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"61a4db3a-8e5e-4451-8bac-82c2f533e359\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":22}],\"squadName\":\"Orion\",\"wasKicked\":false,\"squadMatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198294978455","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198154572458","76561198404099487","76561198081765200","76561198045730976","76561198294978455"],"users":[{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":5},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":6},{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"AllowedRegionMask":255,"Wins":15,"Ties":6,"Losses":10,"Rank":4},{"AccountId":"76561198294978455","PersonaName":"SORRYBUTYOURENEXT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg","SquadId":"61a4db3a-8e5e-4451-8bac-82c2f533e359","Region":1,"AllowedRegionMask":243,"Wins":16,"Ties":9,"Losses":22}],"squadName":"Orion","wasKicked":false,"squadMatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198294978455 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198294978455\",\"match\":{\"Squad1Elo\":1009.3225556850961,\"Region\":1,\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Squad1Name\":\"Orion\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"ServerId\":\"a0fad715-dd3b-40df-b23f-cfc9cf56a088\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad2Elo\":1018.838305486204,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198294978455\",\"match\":{\"Squad1Elo\":1009.3225556850961,\"Region\":1,\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Squad1Name\":\"Orion\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"ServerId\":\"a0fad715-dd3b-40df-b23f-cfc9cf56a088\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad2Elo\":1018.838305486204,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198294978455","match":{"Squad1Elo":1009.3225556850961,"Region":1,"MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Squad1Name":"Orion","SquadId2":"b8644b32-aa00-475a-9938-4274713d446b","ServerId":"a0fad715-dd3b-40df-b23f-cfc9cf56a088","SquadId1":"e8e66925-05e3-4476-a51b-47f539acd1b4","AttackerScore":2,"Squad1Members":["76561198045730976","76561198081765200","76561198154572458","76561198294978455","76561198404099487"],"Squad2Elo":1018.838305486204,"Squad2Members":["76561198040120004","76561198069660877","76561198076200298","76561198088241276","76561198201450165"],"DefenderScore":3,"ServerURL":"107.6.103.217:10000","Squad2Name":"Pistol","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 50828f9f-7129-4da3-8dcc-da2835062bc1 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 50828f9f-7129-4da3-8dcc-da2835062bc1 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198404099487\",\"76561198045730976\",\"76561198294978455\"],\"newSquadId\":\"94758a81-e321-4f95-9e19-95ffac1d2172\",\"wasKicked\":false,\"squadMatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198404099487\",\"76561198045730976\",\"76561198294978455\"],\"newSquadId\":\"94758a81-e321-4f95-9e19-95ffac1d2172\",\"wasKicked\":false,\"squadMatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198154572458","76561198404099487","76561198045730976","76561198294978455"],"newSquadId":"94758a81-e321-4f95-9e19-95ffac1d2172","wasKicked":false,"squadMatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, e8e66925-05e3-4476-a51b-47f539acd1b4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1008.0897129093137,\"Region\":1,\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Squad1Name\":\"Orion\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"ServerId\":\"a0fad715-dd3b-40df-b23f-cfc9cf56a088\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045730976\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad2Elo\":1018.838305486204,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1008.0897129093137,\"Region\":1,\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Squad1Name\":\"Orion\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"ServerId\":\"a0fad715-dd3b-40df-b23f-cfc9cf56a088\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045730976\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad2Elo\":1018.838305486204,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198081765200","match":{"Squad1Elo":1008.0897129093137,"Region":1,"MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Squad1Name":"Orion","SquadId2":"b8644b32-aa00-475a-9938-4274713d446b","ServerId":"a0fad715-dd3b-40df-b23f-cfc9cf56a088","SquadId1":"e8e66925-05e3-4476-a51b-47f539acd1b4","AttackerScore":2,"Squad1Members":["76561198045730976","76561198154572458","76561198294978455","76561198404099487"],"Squad2Elo":1018.838305486204,"Squad2Members":["76561198040120004","76561198069660877","76561198076200298","76561198088241276","76561198201450165"],"DefenderScore":3,"ServerURL":"107.6.103.217:10000","Squad2Name":"Pistol","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198081765200","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198081765200","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"f6bebd98-32f8-44dd-8685-39cd236675ee\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"f6bebd98-32f8-44dd-8685-39cd236675ee\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"f6bebd98-32f8-44dd-8685-39cd236675ee","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"f6bebd98-32f8-44dd-8685-39cd236675ee\",\"squadMemberIds\":[],\"newSquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"f6bebd98-32f8-44dd-8685-39cd236675ee\",\"squadMemberIds\":[],\"newSquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"f6bebd98-32f8-44dd-8685-39cd236675ee","squadMemberIds":[],"newSquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, f6bebd98-32f8-44dd-8685-39cd236675ee, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198404099487\",\"76561198045730976\",\"76561198294978455\",\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":5},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":10,\"Rank\":4},{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":22},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"f6bebd98-32f8-44dd-8685-39cd236675ee\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":6}],\"squadName\":\"Orion\",\"wasKicked\":false,\"squadMatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198404099487\",\"76561198045730976\",\"76561198294978455\",\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":5},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":10,\"Rank\":4},{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":22},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"f6bebd98-32f8-44dd-8685-39cd236675ee\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":6}],\"squadName\":\"Orion\",\"wasKicked\":false,\"squadMatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081765200","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198154572458","76561198404099487","76561198045730976","76561198294978455","76561198081765200"],"users":[{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"Wins":0,"Ties":4,"Losses":0},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":5},{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"AllowedRegionMask":255,"Wins":15,"Ties":6,"Losses":10,"Rank":4},{"AccountId":"76561198294978455","PersonaName":"SORRYBUTYOURENEXT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Region":1,"AllowedRegionMask":243,"Wins":16,"Ties":9,"Losses":22},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"f6bebd98-32f8-44dd-8685-39cd236675ee","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":6}],"squadName":"Orion","wasKicked":false,"squadMatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198294978455 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1009.3225556850961,\"Region\":1,\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Squad1Name\":\"Orion\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"ServerId\":\"a0fad715-dd3b-40df-b23f-cfc9cf56a088\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad2Elo\":1018.838305486204,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1009.3225556850961,\"Region\":1,\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"Squad1Name\":\"Orion\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"ServerId\":\"a0fad715-dd3b-40df-b23f-cfc9cf56a088\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad2Elo\":1018.838305486204,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198081765200","match":{"Squad1Elo":1009.3225556850961,"Region":1,"MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","Squad1Name":"Orion","SquadId2":"b8644b32-aa00-475a-9938-4274713d446b","ServerId":"a0fad715-dd3b-40df-b23f-cfc9cf56a088","SquadId1":"e8e66925-05e3-4476-a51b-47f539acd1b4","AttackerScore":2,"Squad1Members":["76561198045730976","76561198081765200","76561198154572458","76561198294978455","76561198404099487"],"Squad2Elo":1018.838305486204,"Squad2Members":["76561198040120004","76561198069660877","76561198076200298","76561198088241276","76561198201450165"],"DefenderScore":3,"ServerURL":"107.6.103.217:10000","Squad2Name":"Pistol","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 50828f9f-7129-4da3-8dcc-da2835062bc1 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 50828f9f-7129-4da3-8dcc-da2835062bc1 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad1Name\":\"Orion\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":2,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad1Name\":\"Orion\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":2,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","SquadId1":"e8e66925-05e3-4476-a51b-47f539acd1b4","SquadId2":"b8644b32-aa00-475a-9938-4274713d446b","Squad1Members":["76561198045730976","76561198081765200","76561198154572458","76561198294978455","76561198404099487"],"Squad1Name":"Orion","Squad2Members":["76561198040120004","76561198069660877","76561198076200298","76561198088241276","76561198201450165"],"Squad2Name":"Pistol","AttackerScore":2,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad1Name\":\"Orion\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":2,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"50828f9f-7129-4da3-8dcc-da2835062bc1\",\"SquadId1\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"SquadId2\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198045730976\",\"76561198081765200\",\"76561198154572458\",\"76561198294978455\",\"76561198404099487\"],\"Squad1Name\":\"Orion\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198088241276\",\"76561198201450165\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":2,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"50828f9f-7129-4da3-8dcc-da2835062bc1","SquadId1":"e8e66925-05e3-4476-a51b-47f539acd1b4","SquadId2":"b8644b32-aa00-475a-9938-4274713d446b","Squad1Members":["76561198045730976","76561198081765200","76561198154572458","76561198294978455","76561198404099487"],"Squad1Name":"Orion","Squad2Members":["76561198040120004","76561198069660877","76561198076200298","76561198088241276","76561198201450165"],"Squad2Name":"Pistol","AttackerScore":2,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 50828f9f-7129-4da3-8dcc-da2835062bc1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 50828f9f-7129-4da3-8dcc-da2835062bc1 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198045730976","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198045730976","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":11,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":11,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","Region":1,"AllowedRegionMask":255,"Wins":15,"Ties":6,"Losses":11,"Rank":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198294978455","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198294978455","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":23}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":23}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198294978455","PersonaName":"SORRYBUTYOURENEXT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","Region":1,"AllowedRegionMask":243,"Wins":16,"Ties":9,"Losses":23} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198294978455 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198404099487","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198404099487","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198076200298","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198076200298","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198069660877","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198069660877","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198154572458","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198154572458","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","Region":1,"Wins":0,"Ties":4,"Losses":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198040120004","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198040120004","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198088241276","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198088241276","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198201450165","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198201450165","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}],\"squadName\":\"Odysseus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}],\"squadName\":\"Odysseus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198404099487","squadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","squadMemberIds":["76561198404099487"],"users":[{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6}],"squadName":"Odysseus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198045730976\",\"76561198294978455\",\"76561198081765200\"],\"newSquadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198154572458\",\"76561198045730976\",\"76561198294978455\",\"76561198081765200\"],\"newSquadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198404099487","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198154572458","76561198045730976","76561198294978455","76561198081765200"],"newSquadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198404099487, e8e66925-05e3-4476-a51b-47f539acd1b4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":8,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48628.455835255365,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37798.573397327404},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":8,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48628.455835255365,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37798.573397327404},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198076200298\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198076200298\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198076200298","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298"],"users":[{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5}],"squadName":"Hound","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198076200298\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198040120004\",\"76561198069660877\"],\"newSquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198076200298\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198040120004\",\"76561198069660877\"],\"newSquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198076200298","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165","76561198040120004","76561198069660877"],"newSquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198076200298, b8644b32-aa00-475a-9938-4274713d446b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198045730976\",\"76561198294978455\",\"76561198081765200\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198045730976\",\"76561198294978455\",\"76561198081765200\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198154572458","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198045730976","76561198294978455","76561198081765200"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198154572458, e8e66925-05e3-4476-a51b-47f539acd1b4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[\"76561198404099487\",\"76561198154572458\"],\"users\":[{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1}],\"squadName\":\"Odysseus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[\"76561198404099487\",\"76561198154572458\"],\"users\":[{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1}],\"squadName\":\"Odysseus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198154572458","squadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","squadMemberIds":["76561198404099487","76561198154572458"],"users":[{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6},{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","Region":1,"Wins":0,"Ties":4,"Losses":1}],"squadName":"Odysseus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"39db58ab-3928-404a-a49a-e8ff28366da6\",\"squadMemberIds\":[\"76561198040120004\"],\"users\":[{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}],\"squadName\":\"Leopard\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"39db58ab-3928-404a-a49a-e8ff28366da6\",\"squadMemberIds\":[\"76561198040120004\"],\"users\":[{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}],\"squadName\":\"Leopard\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198040120004","squadId":"39db58ab-3928-404a-a49a-e8ff28366da6","squadMemberIds":["76561198040120004"],"users":[{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0}],"squadName":"Leopard","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198069660877\"],\"newSquadId\":\"39db58ab-3928-404a-a49a-e8ff28366da6\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198069660877\"],\"newSquadId\":\"39db58ab-3928-404a-a49a-e8ff28366da6\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198040120004","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165","76561198069660877"],"newSquadId":"39db58ab-3928-404a-a49a-e8ff28366da6","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198040120004, b8644b32-aa00-475a-9938-4274713d446b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"9c8694fe-6bcb-4926-9901-e8d64d673c3b\",\"squadMemberIds\":[\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Ozymandias\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"9c8694fe-6bcb-4926-9901-e8d64d673c3b\",\"squadMemberIds\":[\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Ozymandias\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198045730976","squadId":"9c8694fe-6bcb-4926-9901-e8d64d673c3b","squadMemberIds":["76561198045730976"],"users":[{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":15,"Ties":6,"Losses":11,"Rank":4}],"squadName":"Ozymandias","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198294978455\",\"76561198081765200\"],\"newSquadId\":\"9c8694fe-6bcb-4926-9901-e8d64d673c3b\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198294978455\",\"76561198081765200\"],\"newSquadId\":\"9c8694fe-6bcb-4926-9901-e8d64d673c3b\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045730976","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198294978455","76561198081765200"],"newSquadId":"9c8694fe-6bcb-4926-9901-e8d64d673c3b","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045730976, e8e66925-05e3-4476-a51b-47f539acd1b4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"4983abb4-aa2e-4574-9ee3-827a44e9d431\",\"squadMemberIds\":[\"76561198069660877\"],\"users\":[{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0}],\"squadName\":\"Liberty\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"4983abb4-aa2e-4574-9ee3-827a44e9d431\",\"squadMemberIds\":[\"76561198069660877\"],\"users\":[{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0}],\"squadName\":\"Liberty\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069660877","squadId":"4983abb4-aa2e-4574-9ee3-827a44e9d431","squadMemberIds":["76561198069660877"],"users":[{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0}],"squadName":"Liberty","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\"],\"newSquadId\":\"4983abb4-aa2e-4574-9ee3-827a44e9d431\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\"],\"newSquadId\":\"4983abb4-aa2e-4574-9ee3-827a44e9d431\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069660877","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165"],"newSquadId":"4983abb4-aa2e-4574-9ee3-827a44e9d431","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069660877, b8644b32-aa00-475a-9938-4274713d446b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"9c8694fe-6bcb-4926-9901-e8d64d673c3b\",\"squadMemberIds\":[],\"newSquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"9c8694fe-6bcb-4926-9901-e8d64d673c3b\",\"squadMemberIds\":[],\"newSquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045730976","squadId":"9c8694fe-6bcb-4926-9901-e8d64d673c3b","squadMemberIds":[],"newSquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045730976, 9c8694fe-6bcb-4926-9901-e8d64d673c3b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198156380371\",\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":27,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":76,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":56,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"Wins\":4,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Thor\",\"wasKicked\":false,\"squadMatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198156380371\",\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":27,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":76,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":56,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"Wins\":4,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":15,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Thor\",\"wasKicked\":false,\"squadMatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198045730976","squadId":"b2d6568b-26f2-4026-b928-109fd9361e94","squadMemberIds":["76561198123471660","76561198995408768","76561198025494110","76561198156380371","76561198045730976"],"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":255,"Wins":27,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":0,"AllowedRegionMask":243,"Wins":76,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":247,"Wins":56,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"Wins":4,"Ties":4,"Losses":2},{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":15,"Ties":6,"Losses":11,"Rank":4}],"squadName":"Thor","wasKicked":false,"squadMatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198045730976\",\"match\":{\"Squad1Elo\":974.6865495606389,\"Region\":1,\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Squad1Name\":\"Hurricane\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"ServerId\":\"efb68e4e-c7ee-4769-9959-be0445058c71\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198012444671\",\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Elo\":997.4685621201252,\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Thor\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198045730976\",\"match\":{\"Squad1Elo\":974.6865495606389,\"Region\":1,\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Squad1Name\":\"Hurricane\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"ServerId\":\"efb68e4e-c7ee-4769-9959-be0445058c71\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198012444671\",\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Elo\":997.4685621201252,\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Thor\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198045730976","match":{"Squad1Elo":974.6865495606389,"Region":1,"MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Squad1Name":"Hurricane","SquadId2":"b2d6568b-26f2-4026-b928-109fd9361e94","ServerId":"efb68e4e-c7ee-4769-9959-be0445058c71","SquadId1":"6ae355ff-c773-45bb-a68f-0f028c24daa1","AttackerScore":0,"Squad1Members":["76561198012444671","76561198018837223","76561198329769005","76561198811529737"],"Squad2Elo":997.4685621201252,"Squad2Members":["76561198025494110","76561198045730976","76561198123471660","76561198156380371","76561198995408768"],"DefenderScore":2,"ServerURL":"107.6.103.217:10100","Squad2Name":"Thor","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 44ed83be-f864-46a7-b3dc-54d4bcadf059 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 44ed83be-f864-46a7-b3dc-54d4bcadf059 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"4983abb4-aa2e-4574-9ee3-827a44e9d431\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"4983abb4-aa2e-4574-9ee3-827a44e9d431\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069660877","squadId":"4983abb4-aa2e-4574-9ee3-827a44e9d431","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069660877, 4983abb4-aa2e-4574-9ee3-827a44e9d431, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198069660877\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198069660877","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877"],"users":[{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0}],"squadName":"Hound","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"39db58ab-3928-404a-a49a-e8ff28366da6\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"39db58ab-3928-404a-a49a-e8ff28366da6\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198040120004","squadId":"39db58ab-3928-404a-a49a-e8ff28366da6","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198040120004, 39db58ab-3928-404a-a49a-e8ff28366da6, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198040120004\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198040120004","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877","76561198040120004"],"users":[{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0}],"squadName":"Hound","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198081765200 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, e8e66925-05e3-4476-a51b-47f539acd1b4, e8e66925-05e3-4476-a51b-47f539acd1b4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198081765200 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198294978455\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[\"76561198294978455\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":["76561198294978455"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198154572458","squadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198154572458, 6be1e6f4-e9b3-4536-8a12-1643b00938be, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"6be1e6f4-e9b3-4536-8a12-1643b00938be\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198404099487","squadId":"6be1e6f4-e9b3-4536-8a12-1643b00938be","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198404099487, 6be1e6f4-e9b3-4536-8a12-1643b00938be, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}],\"squadName\":\"Pistol\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}],\"squadName\":\"Pistol\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198404099487","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165","76561198154572458","76561198404099487"],"users":[{"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":3},{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3},{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":0,"Ties":4,"Losses":1},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6}],"squadName":"Pistol","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}],\"squadName\":\"Pistol\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6}],\"squadName\":\"Pistol\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198154572458","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165","76561198154572458","76561198404099487"],"users":[{"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":3},{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3},{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":0,"Ties":4,"Losses":1},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6}],"squadName":"Pistol","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad2Name":"Helios","GameMode":1},"users":[{"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":3},{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3},{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":0,"Ties":4,"Losses":1},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":39,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":247,"Wins":80,"Ties":186,"Losses":49,"Rank":6}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad2Name":"Helios","GameMode":1},"users":[{"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":3},{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3},{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":0,"Ties":4,"Losses":1},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":39,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":247,"Wins":80,"Ties":186,"Losses":49,"Rank":6}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":3,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":47798.618593492436,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37290.394493853375},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":3,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":47798.618593492436,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37290.394493853375},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\"],\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\"],\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198356106811","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561199090228201","76561198046892041","76561197994219797"],"wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198356106811, 966e57d9-28a5-4199-9356-f90cc0772353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"squadMemberIds\":[\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Keeper\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"squadMemberIds\":[\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Keeper\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081765200","squadId":"2bbfaad0-8a40-4187-89f5-8c0e886b95f2","squadMemberIds":["76561198081765200"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7}],"squadName":"Keeper","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198081765200","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198081765200","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"2bbfaad0-8a40-4187-89f5-8c0e886b95f2","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198084661861\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198084661861\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198084661861","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Scepter\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Scepter\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":3,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":47798.618593492436,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37290.394493853375},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":3,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":47798.618593492436,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37290.394493853375},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"squadMemberIds\":[],\"newSquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"e2e83bc4-0816-48f2-89da-1b957828414d\",\"squadMemberIds\":[],\"newSquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel e2e83bc4-0816-48f2-89da-1b957828414d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"e2e83bc4-0816-48f2-89da-1b957828414d","squadMemberIds":[],"newSquadId":"966e57d9-28a5-4199-9356-f90cc0772353","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, e2e83bc4-0816-48f2-89da-1b957828414d, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Helios\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Helios\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 966e57d9-28a5-4199-9356-f90cc0772353 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"966e57d9-28a5-4199-9356-f90cc0772353\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561199090228201","76561198046892041","76561197994219797","76561198084661861"],"users":[{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":255,"Wins":39,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":247,"Wins":80,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17}],"squadName":"Helios","wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedExistingSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\"],\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\"],\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":1001.6581186409737,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1014.3565615496726,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561198356106811\",\"76561199090228201\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":1001.6581186409737,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1014.3565615496726,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561198356106811\",\"76561199090228201\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 92dfeef2-40bc-441a-9e5f-1df9692b1a31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198084661861","match":{"Squad1Elo":1001.6581186409737,"Region":1,"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Squad1Name":"Pistol","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","ServerId":"f2b87837-9b31-4e4d-85b8-7d9a204ccf81","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad2Elo":1014.3565615496726,"Squad2Members":["76561197994219797","76561198046892041","76561198084661861","76561198356106811","76561199090228201"],"ServerURL":"107.6.103.217:10000","Squad2Name":"Helios","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":9,"message":"Joining match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ1NjIuNjY0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjM2LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13Ljk2NmU1N2Q5LTI4YTUtNDE5OS05MzU2LWY5MGNjMDc3MjM1M0BtdDFwLnZpdm94LmNvbSJ9.rhEQZBXjlF_jnDLmh_C5BUISV6w9b6SCECegaYjG-Mg\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ1NjIuNjY0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjM2LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13Ljk2NmU1N2Q5LTI4YTUtNDE5OS05MzU2LWY5MGNjMDc3MjM1M0BtdDFwLnZpdm94LmNvbSJ9.rhEQZBXjlF_jnDLmh_C5BUISV6w9b6SCECegaYjG-Mg\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 966e57d9-28a5-4199-9356-f90cc0772353, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 966e57d9-28a5-4199-9356-f90cc0772353 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"107.6.103.217:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"107.6.103.217:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 107.6.103.217... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 107.6.103.217:10000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 966e57d9-28a5-4199-9356-f90cc0772353 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 966e57d9-28a5-4199-9356-f90cc0772353 Current text channels are 966e57d9-28a5-4199-9356-f90cc0772353 All connected channels in the session are e2e83bc4-0816-48f2-89da-1b957828414d : False Disconnecting Disconnected 966e57d9-28a5-4199-9356-f90cc0772353 : True Connecting Connecting 92dfeef2-40bc-441a-9e5f-1df9692b1a31 : False Disconnected Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel e2e83bc4-0816-48f2-89da-1b957828414d AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel e2e83bc4-0816-48f2-89da-1b957828414d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ1NjIuNzIyLCJ2eGEiOiJqb2luIiwidnhpIjoyMjM3LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjkyZGZlZWYyLTQwYmMtNDQxYS05ZTVmLTFkZjk2OTJiMWEzMUBtdDFwLnZpdm94LmNvbSJ9.bHfefORofgsXrsNl0nYbEvljovo0x5qQirHsxZqhsgo\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTQ1NjIuNzIyLCJ2eGEiOiJqb2luIiwidnhpIjoyMjM3LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjkyZGZlZWYyLTQwYmMtNDQxYS05ZTVmLTFkZjk2OTJiMWEzMUBtdDFwLnZpdm94LmNvbSJ9.bHfefORofgsXrsNl0nYbEvljovo0x5qQirHsxZqhsgo\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 92dfeef2-40bc-441a-9e5f-1df9692b1a31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 966e57d9-28a5-4199-9356-f90cc0772353 Current text channels are 966e57d9-28a5-4199-9356-f90cc0772353 92dfeef2-40bc-441a-9e5f-1df9692b1a31 All connected channels in the session are 966e57d9-28a5-4199-9356-f90cc0772353 : True Connecting Connected 92dfeef2-40bc-441a-9e5f-1df9692b1a31 : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 9 (76561198084661861) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-cstore,[CStore] Trident Clover [-1440043890],cstore, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Join in progress - [CStore] Trident Clover [-1440043890], round 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added 97 to locallowned player ids UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-cstore,[CStore] Trident Clover [-1440043890],cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1428: Loading Game Level [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Trident Clover [-1440043890] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 9.880800 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Trident Clover [-1440043890] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Trident Clover [-1440043890] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Trident Clover [-1440043890] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No entityId component on DynamicHitbox object Hitbox on padlock_frame on Wall_Fence_Doorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DynamicHitbox:Initialize() DynamicHitbox:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1779: Done Loading Game Level [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15811 unused Assets to reduce memory usage. Loaded Objects now: 1104863. Total: 1647.942300 ms (FindLiveObjects: 62.925500 ms CreateObjectMapping: 134.157500 ms MarkObjects: 1439.435200 ms DeleteObjects: 11.423700 ms) {"type":"updateMatchScore","data":"{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198012444671\",\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198012444671\",\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","SquadId1":"6ae355ff-c773-45bb-a68f-0f028c24daa1","SquadId2":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198012444671","76561198018837223","76561198329769005","76561198811529737"],"Squad1Name":"Hurricane","Squad2Members":["76561198025494110","76561198045730976","76561198123471660","76561198156380371","76561198995408768"],"Squad2Name":"Thor","AttackerScore":0,"DefenderScore":3,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 77 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 77 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 77 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 3 worker threads for Enlighten. Thread -> id: 1d50 -> priority: 1 Thread -> id: 1670 -> priority: 1 Thread -> id: 4aa4 -> priority: 1 PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 93 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 93 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 94 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 94 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 95 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 95 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 96 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 96 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 94 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 95 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 96 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 330 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 331 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 332 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 333 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 97 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 97 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 11 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 11 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 27 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 27 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 27 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 58 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 58 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198356106811","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198356106811","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"f995d94b-e0f9-4155-9452-77ec830cfed1\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"f995d94b-e0f9-4155-9452-77ec830cfed1\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"f995d94b-e0f9-4155-9452-77ec830cfed1","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198356106811\",\"match\":{\"Squad1Elo\":1001.6581186409737,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1014.2629235523603,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561199090228201\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198356106811\",\"match\":{\"Squad1Elo\":1001.6581186409737,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1014.2629235523603,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561199090228201\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198356106811","match":{"Squad1Elo":1001.6581186409737,"Region":1,"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Squad1Name":"Pistol","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","ServerId":"f2b87837-9b31-4e4d-85b8-7d9a204ccf81","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad2Elo":1014.2629235523603,"Squad2Members":["76561197994219797","76561198046892041","76561198084661861","76561199090228201"],"ServerURL":"107.6.103.217:10000","Squad2Name":"Helios","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"squadMemberIds\":[\"76561198356106811\"],\"users\":[{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}],\"squadName\":\"Saturn\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"squadMemberIds\":[\"76561198356106811\"],\"users\":[{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}],\"squadName\":\"Saturn\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198356106811","squadId":"96fa8723-396d-4aa2-b206-e81b40a0400d","squadMemberIds":["76561198356106811"],"users":[{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2}],"squadName":"Saturn","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"f995d94b-e0f9-4155-9452-77ec830cfed1\",\"squadMemberIds\":[],\"newSquadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"f995d94b-e0f9-4155-9452-77ec830cfed1\",\"squadMemberIds\":[],\"newSquadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198356106811","squadId":"f995d94b-e0f9-4155-9452-77ec830cfed1","squadMemberIds":[],"newSquadId":"96fa8723-396d-4aa2-b206-e81b40a0400d","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198356106811, f995d94b-e0f9-4155-9452-77ec830cfed1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"squadMemberIds\":[],\"newSquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"squadMemberIds\":[],\"newSquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"2bbfaad0-8a40-4187-89f5-8c0e886b95f2","squadMemberIds":[],"newSquadId":"966e57d9-28a5-4199-9356-f90cc0772353","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, 2bbfaad0-8a40-4187-89f5-8c0e886b95f2, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Helios\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":39,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":80,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":33,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"2bbfaad0-8a40-4187-89f5-8c0e886b95f2\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Helios\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081765200","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561199090228201","76561198046892041","76561197994219797","76561198084661861","76561198081765200"],"users":[{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":255,"Wins":39,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":247,"Wins":80,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":255,"Wins":33,"Ties":42,"Losses":17},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"2bbfaad0-8a40-4187-89f5-8c0e886b95f2","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7}],"squadName":"Helios","wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198081765200 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561198046892041\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1001.6581186409737,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1013.1122279971366,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1001.6581186409737,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1013.1122279971366,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198081765200","match":{"Squad1Elo":1001.6581186409737,"Region":1,"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Squad1Name":"Pistol","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","ServerId":"f2b87837-9b31-4e4d-85b8-7d9a204ccf81","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad2Elo":1013.1122279971366,"Squad2Members":["76561197994219797","76561198046892041","76561198081765200","76561198084661861","76561199090228201"],"ServerURL":"107.6.103.217:10000","Squad2Name":"Helios","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":3,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":47798.618593492436,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37290.394493853375},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":3,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":47798.618593492436,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":37290.394493853375},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 541 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 541 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 541 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 329 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 329 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 329 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 329 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 329 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [4] Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::OnSelectDropDownValue() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Drop Down Value: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Previous Drop Down Value: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::OnSelectDropDownValue() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Drop Down Value: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Previous Drop Down Value: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::SetAudioInputDevice( FrontMic (Realtek High Definition Audio) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager::SetAudioInputDevice( FrontMic (Realtek High Definition Audio) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:SetAudioInputDevice(String) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass43_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.<>c__DisplayClass23_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.<>c__DisplayClass23_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.<>c__DisplayClass23_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 222.9502 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 237.9851 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198047507344\",\"76561198075519168\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198047507344\",\"76561198075519168\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198047507344","76561198075519168"],"Squad1Name":"Rush","Squad2Members":["76561198040120004","76561198069660877","76561198076200298"],"Squad2Name":"Hound","GameMode":1},"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7},{"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4},{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198047507344","76561198075519168"],"Squad1Name":"Rush","Squad2Members":["76561198040120004","76561198069660877","76561198076200298"],"Squad2Name":"Hound","GameMode":1},"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7},{"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4},{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047507344 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Electrical UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Plastic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198047507344\",\"76561198075519168\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198047507344\",\"76561198075519168\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( baebc942-2a1c-4b76-bb60-92ee4eb44c08 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Glass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) {"type":"newMiscRelevantUser","data":"76561198073357828","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198073357828","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"54432da0-2070-4114-99c2-d6e34eb6554f\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"54432da0-2070-4114-99c2-d6e34eb6554f\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198073357828","PersonaName":"Sweaty Goat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg","SquadId":"54432da0-2070-4114-99c2-d6e34eb6554f","Region":1,"Wins":0,"Ties":16,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198073357828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Push UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawned room config explosion particles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198073357828\",\"squadId\":\"54432da0-2070-4114-99c2-d6e34eb6554f\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198073357828\",\"squadId\":\"54432da0-2070-4114-99c2-d6e34eb6554f\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198073357828","squadId":"54432da0-2070-4114-99c2-d6e34eb6554f","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198073357828, 54432da0-2070-4114-99c2-d6e34eb6554f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198073357828\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"54432da0-2070-4114-99c2-d6e34eb6554f\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198073357828\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"54432da0-2070-4114-99c2-d6e34eb6554f\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198073357828","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198075519168","76561198047507344","76561198073357828"],"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7},{"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4},{"AccountId":"76561198073357828","PersonaName":"Sweaty Goat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg","SquadId":"54432da0-2070-4114-99c2-d6e34eb6554f","Region":1,"Wins":0,"Ties":16,"Losses":0}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047507344 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198073357828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198073357828\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198073357828\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198073357828","match":{"Squad1Elo":1000,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Squad1Members":["76561198047507344","76561198073357828","76561198075519168"],"Squad2Elo":1000,"Squad2Members":["76561198040120004","76561198069660877","76561198076200298"],"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Tile UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE NEUTRALIZED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE NEUTRALIZED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FELIXAB NEUTRALIZED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE NEUTRALIZED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198159321030","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198159321030","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"fc2f0055-492e-4323-82cb-1c369108369e\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"fc2f0055-492e-4323-82cb-1c369108369e\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"fc2f0055-492e-4323-82cb-1c369108369e","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroying expired puck for entityId 95 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapPuckRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-killhouse_day,[Killhouse_Day] Rolling Arrow [1983632794],killhouse_day, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-killhouse_day,[Killhouse_Day] Rolling Arrow [1983632794],killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 7034: Loading Game Level [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Rolling Arrow [1983632794] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198046892041","76561198081765200","76561198084661861","76561199090228201"],"Squad2Name":"Helios","AttackerScore":0,"DefenderScore":1,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Trident Clover [-1440043890] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 109.398800 ms LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Rolling Arrow [1983632794] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Rolling Arrow [1983632794] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Killhouse_Day] Rolling Arrow [1983632794] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 7166: Done Loading Game Level [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 789654 unused Assets to reduce memory usage. Loaded Objects now: 643214. Total: 1999.144400 ms (FindLiveObjects: 80.714300 ms CreateObjectMapping: 151.570800 ms MarkObjects: 1419.064200 ms DeleteObjects: 347.794400 ms) [AssetBundleManager] Loading background_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading skybox_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No items found for debug scroll menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"e4b27ca0-ec4b-4720-81b1-d6b52420610f\",\"squadMemberIds\":[\"76561198012444671\"],\"users\":[{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}],\"squadName\":\"Viking\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"e4b27ca0-ec4b-4720-81b1-d6b52420610f\",\"squadMemberIds\":[\"76561198012444671\"],\"users\":[{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}],\"squadName\":\"Viking\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198012444671","squadId":"e4b27ca0-ec4b-4720-81b1-d6b52420610f","squadMemberIds":["76561198012444671"],"users":[{"AccountId":"76561198012444671","PersonaName":"Zark","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg","MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":7,"Losses":2}],"squadName":"Viking","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198018837223\"],\"newSquadId\":\"e4b27ca0-ec4b-4720-81b1-d6b52420610f\",\"wasKicked\":false,\"squadMatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198018837223\"],\"newSquadId\":\"e4b27ca0-ec4b-4720-81b1-d6b52420610f\",\"wasKicked\":false,\"squadMatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198012444671","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198329769005","76561198018837223"],"newSquadId":"e4b27ca0-ec4b-4720-81b1-d6b52420610f","wasKicked":false,"squadMatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198012444671, 6ae355ff-c773-45bb-a68f-0f028c24daa1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198012444671\",\"match\":{\"Squad1Elo\":972.7704262818019,\"Region\":1,\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Squad1Name\":\"Hurricane\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"ServerId\":\"efb68e4e-c7ee-4769-9959-be0445058c71\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Elo\":997.4685621201252,\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Thor\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198012444671\",\"match\":{\"Squad1Elo\":972.7704262818019,\"Region\":1,\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"Squad1Name\":\"Hurricane\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"ServerId\":\"efb68e4e-c7ee-4769-9959-be0445058c71\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Elo\":997.4685621201252,\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Thor\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198012444671","match":{"Squad1Elo":972.7704262818019,"Region":1,"MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","Squad1Name":"Hurricane","SquadId2":"b2d6568b-26f2-4026-b928-109fd9361e94","ServerId":"efb68e4e-c7ee-4769-9959-be0445058c71","SquadId1":"6ae355ff-c773-45bb-a68f-0f028c24daa1","AttackerScore":0,"Squad1Members":["76561198018837223","76561198329769005","76561198811529737"],"Squad2Elo":997.4685621201252,"Squad2Members":["76561198025494110","76561198045730976","76561198123471660","76561198156380371","76561198995408768"],"DefenderScore":3,"ServerURL":"107.6.103.217:10100","Squad2Name":"Thor","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"squadMemberIds\":[\"76561198012444671\"],\"users\":[{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}],\"squadName\":\"Tower\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"squadMemberIds\":[\"76561198012444671\"],\"users\":[{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}],\"squadName\":\"Tower\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198012444671","squadId":"7910dc27-9247-44ba-abbe-78f9fb17f3e4","squadMemberIds":["76561198012444671"],"users":[{"AccountId":"76561198012444671","PersonaName":"Zark","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":7,"Losses":2}],"squadName":"Tower","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"e4b27ca0-ec4b-4720-81b1-d6b52420610f\",\"squadMemberIds\":[],\"newSquadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"e4b27ca0-ec4b-4720-81b1-d6b52420610f\",\"squadMemberIds\":[],\"newSquadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198012444671","squadId":"e4b27ca0-ec4b-4720-81b1-d6b52420610f","squadMemberIds":[],"newSquadId":"7910dc27-9247-44ba-abbe-78f9fb17f3e4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198012444671, e4b27ca0-ec4b-4720-81b1-d6b52420610f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198012444671","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198012444671","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198012444671","PersonaName":"Zark","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg","SquadId":"7910dc27-9247-44ba-abbe-78f9fb17f3e4","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":7,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","SquadId1":"6ae355ff-c773-45bb-a68f-0f028c24daa1","SquadId2":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198018837223","76561198329769005","76561198811529737"],"Squad1Name":"Hurricane","Squad2Members":["76561198025494110","76561198045730976","76561198123471660","76561198156380371","76561198995408768"],"Squad2Name":"Thor","AttackerScore":0,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"44ed83be-f864-46a7-b3dc-54d4bcadf059\",\"SquadId1\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"SquadId2\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198018837223\",\"76561198329769005\",\"76561198811529737\"],\"Squad1Name\":\"Hurricane\",\"Squad2Members\":[\"76561198025494110\",\"76561198045730976\",\"76561198123471660\",\"76561198156380371\",\"76561198995408768\"],\"Squad2Name\":\"Thor\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"44ed83be-f864-46a7-b3dc-54d4bcadf059","SquadId1":"6ae355ff-c773-45bb-a68f-0f028c24daa1","SquadId2":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198018837223","76561198329769005","76561198811529737"],"Squad1Name":"Hurricane","Squad2Members":["76561198025494110","76561198045730976","76561198123471660","76561198156380371","76561198995408768"],"Squad2Name":"Thor","AttackerScore":0,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 44ed83be-f864-46a7-b3dc-54d4bcadf059 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 44ed83be-f864-46a7-b3dc-54d4bcadf059 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"squadMemberIds\":[],\"newSquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"squadMemberIds\":[],\"newSquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198012444671","squadId":"7910dc27-9247-44ba-abbe-78f9fb17f3e4","squadMemberIds":[],"newSquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198012444671, 7910dc27-9247-44ba-abbe-78f9fb17f3e4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561198012444671\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}],\"squadName\":\"Hound\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561198012444671\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"7910dc27-9247-44ba-abbe-78f9fb17f3e4\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2}],\"squadName\":\"Hound\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198012444671","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877","76561198040120004","76561198012444671"],"users":[{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0},{"AccountId":"76561198012444671","PersonaName":"Zark","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg","SquadId":"7910dc27-9247-44ba-abbe-78f9fb17f3e4","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":7,"Losses":2}],"squadName":"Hound","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198012444671\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1024.129249521079,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198012444671\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1024.129249521079,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198012444671","match":{"Squad1Elo":1000,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Squad1Members":["76561198047507344","76561198073357828","76561198075519168"],"Squad2Elo":1024.129249521079,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298"],"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198329769005","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198329769005","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198156380371","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198156380371","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"Wins":5,"Ties":4,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198018837223","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198018837223","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198018837223\",\"PersonaName\":\"ThE_FuZz_\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"Wins\":9,\"Ties\":56,\"Losses\":9}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198018837223\",\"PersonaName\":\"ThE_FuZz_\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"Wins\":9,\"Ties\":56,\"Losses\":9}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198018837223","PersonaName":"ThE_FuZz_","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"Wins":9,"Ties":56,"Losses":9} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198018837223 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198811529737","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198811529737","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198045730976","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198045730976","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":6,"Losses":11,"Rank":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198995408768","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198995408768","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":77,"Ties":62,"Losses":58,"Rank":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198025494110","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198025494110","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":57,"Ties":120,"Losses":45,"Rank":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198123471660","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198123471660","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":17,"Losses":21,"Rank":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"squadMemberIds\":[\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"squadMemberIds\":[\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Noon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198045730976","squadId":"d94337f4-19a5-4c21-898d-6687c5e55b19","squadMemberIds":["76561198045730976"],"users":[{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":6,"Losses":11,"Rank":4}],"squadName":"Noon","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198156380371\"],\"newSquadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198156380371\"],\"newSquadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045730976","squadId":"b2d6568b-26f2-4026-b928-109fd9361e94","squadMemberIds":["76561198123471660","76561198995408768","76561198025494110","76561198156380371"],"newSquadId":"d94337f4-19a5-4c21-898d-6687c5e55b19","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045730976, b2d6568b-26f2-4026-b928-109fd9361e94, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045730976","squadId":"d94337f4-19a5-4c21-898d-6687c5e55b19","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045730976, d94337f4-19a5-4c21-898d-6687c5e55b19, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\",\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\",\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"d94337f4-19a5-4c21-898d-6687c5e55b19\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198045730976","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198075519168","76561198047507344","76561198073357828","76561198045730976"],"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7},{"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4},{"AccountId":"76561198073357828","PersonaName":"Sweaty Goat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"Wins":0,"Ties":16,"Losses":0},{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"d94337f4-19a5-4c21-898d-6687c5e55b19","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":6,"Losses":11,"Rank":4}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047507344 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198073357828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198045730976\",\"match\":{\"Squad1Elo\":1008.0287088935256,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1024.129249521079,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198045730976\",\"match\":{\"Squad1Elo\":1008.0287088935256,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1024.129249521079,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198045730976","match":{"Squad1Elo":1008.0287088935256,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Squad1Members":["76561198045730976","76561198047507344","76561198073357828","76561198075519168"],"Squad2Elo":1024.129249521079,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298"],"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 501 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 501 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 409.1593 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 424.1953 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198018837223\",\"PersonaName\":\"ThE_FuZz_\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"Wins\":9,\"Ties\":56,\"Losses\":9}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198018837223\",\"PersonaName\":\"ThE_FuZz_\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"Wins\":9,\"Ties\":56,\"Losses\":9}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198018837223","PersonaName":"ThE_FuZz_","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3d/3d17fa2b6c4e678804c3c64a03c38055225fc39a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"Wins":9,"Ties":56,"Losses":9} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198018837223 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198018837223, 6ae355ff-c773-45bb-a68f-0f028c24daa1, 6ae355ff-c773-45bb-a68f-0f028c24daa1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198018837223 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198018837223\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198018837223\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198018837223","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198329769005"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_DropCeiling UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"squadMemberIds\":[\"76561198156380371\"],\"users\":[{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2}],\"squadName\":\"Pawn\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"squadMemberIds\":[\"76561198156380371\"],\"users\":[{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2}],\"squadName\":\"Pawn\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198156380371","squadId":"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0","squadMemberIds":["76561198156380371"],"users":[{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","Region":1,"Wins":5,"Ties":4,"Losses":2}],"squadName":"Pawn","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\"],\"newSquadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\"],\"newSquadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198156380371","squadId":"b2d6568b-26f2-4026-b928-109fd9361e94","squadMemberIds":["76561198123471660","76561198995408768","76561198025494110"],"newSquadId":"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198156380371, b2d6568b-26f2-4026-b928-109fd9361e94, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"squadMemberIds\":[],\"newSquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"squadMemberIds\":[],\"newSquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198156380371","squadId":"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0","squadMemberIds":[],"newSquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198156380371, a6c2db0b-efa7-4a31-9e2e-48b3b76961c0, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561198012444671\",\"76561198156380371\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2}],\"squadName\":\"Hound\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561198012444671\",\"76561198156380371\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2}],\"squadName\":\"Hound\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198156380371","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877","76561198040120004","76561198012444671","76561198156380371"],"users":[{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":247,"Wins":125,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"Wins":41,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0},{"AccountId":"76561198012444671","PersonaName":"Zark","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":7,"Losses":2},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"a6c2db0b-efa7-4a31-9e2e-48b3b76961c0","Region":1,"Wins":5,"Ties":4,"Losses":2}],"squadName":"Hound","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198156380371\",\"match\":{\"Squad1Elo\":1008.0287088935256,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198156380371\",\"match\":{\"Squad1Elo\":1008.0287088935256,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198156380371","match":{"Squad1Elo":1008.0287088935256,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Squad1Members":["76561198045730976","76561198047507344","76561198073357828","76561198075519168"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":23}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198294978455\",\"PersonaName\":\"SORRYBUTYOURENEXT\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg\",\"SquadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":16,\"Ties\":9,\"Losses\":23}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198294978455","PersonaName":"SORRYBUTYOURENEXT","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/92/92f07e6fc53a17a23578c54ef8ca9566a2bce042_full.jpg","SquadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","Region":1,"AllowedRegionMask":243,"Wins":16,"Ties":9,"Losses":23} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198294978455 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198294978455, e8e66925-05e3-4476-a51b-47f539acd1b4, e8e66925-05e3-4476-a51b-47f539acd1b4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198294978455 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198294978455\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198294978455\",\"squadId\":\"e8e66925-05e3-4476-a51b-47f539acd1b4\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198294978455","squadId":"e8e66925-05e3-4476-a51b-47f539acd1b4","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198159321030\",\"squadId\":\"fc2f0055-492e-4323-82cb-1c369108369e\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198159321030\",\"squadId\":\"fc2f0055-492e-4323-82cb-1c369108369e\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198159321030","squadId":"fc2f0055-492e-4323-82cb-1c369108369e","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198159321030, fc2f0055-492e-4323-82cb-1c369108369e, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198159321030\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\",\"76561198045730976\",\"76561198159321030\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4},{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"fc2f0055-492e-4323-82cb-1c369108369e\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198159321030\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\",\"76561198045730976\",\"76561198159321030\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198073357828\",\"PersonaName\":\"Sweaty Goat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":0,\"Ties\":16,\"Losses\":0},{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4},{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"fc2f0055-492e-4323-82cb-1c369108369e\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198159321030","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198075519168","76561198047507344","76561198073357828","76561198045730976","76561198159321030"],"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7},{"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4},{"AccountId":"76561198073357828","PersonaName":"Sweaty Goat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e7/e7f046c8792987d1c7d387c60582c8c1f1d8f740_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"Wins":0,"Ties":16,"Losses":0},{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":6,"Losses":11,"Rank":4},{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"fc2f0055-492e-4323-82cb-1c369108369e","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047507344 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198073357828 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198159321030\",\"match\":{\"Squad1Elo\":1003.5065538547027,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198159321030\",\"match\":{\"Squad1Elo\":1003.5065538547027,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198159321030","match":{"Squad1Elo":1003.5065538547027,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Squad1Members":["76561198045730976","76561198047507344","76561198073357828","76561198075519168","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198045730976","76561198047507344","76561198073357828","76561198075519168","76561198159321030"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":0,"DefenderScore":1,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Sandbag UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SKIBA_K NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SKIBA_K NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198354419491","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198354419491","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"5e697b26-0d73-48a8-9742-f390e023a8ef\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"5e697b26-0d73-48a8-9742-f390e023a8ef\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"5e697b26-0d73-48a8-9742-f390e023a8ef","Region":1,"AllowedRegionMask":247,"Wins":115,"Ties":250,"Losses":75,"Rank":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SKIBA_K NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SKIBA_K NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FLUFFINFLOOF WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"5e697b26-0d73-48a8-9742-f390e023a8ef\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"5e697b26-0d73-48a8-9742-f390e023a8ef\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198354419491","squadId":"5e697b26-0d73-48a8-9742-f390e023a8ef","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198354419491, 5e697b26-0d73-48a8-9742-f390e023a8ef, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198354419491\"],\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7}],\"squadName\":\"Thor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198354419491\"],\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7}],\"squadName\":\"Thor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198354419491","squadId":"b2d6568b-26f2-4026-b928-109fd9361e94","squadMemberIds":["76561198123471660","76561198995408768","76561198025494110","76561198354419491"],"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":77,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":57,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":115,"Ties":250,"Losses":75,"Rank":7}],"squadName":"Thor","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Adding QUICK_SWAP input event: LS45 [359] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 97 EQUIP ITEM [359] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 97 EQUIP ITEM [359] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-factory,[Factory] Gold Donut [-2067063781],factory, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-factory,[Factory] Gold Donut [-2067063781],factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 13699: Loading Game Level [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Gold Donut [-2067063781] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198046892041","76561198081765200","76561198084661861","76561199090228201"],"Squad2Name":"Helios","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198033245732","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198033245732","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Killhouse_Day] Rolling Arrow [1983632794] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( skybox_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 72.795200 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Gold Donut [-2067063781] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Gold Donut [-2067063781] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Gold Donut [-2067063781] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 14003: Done Loading Game Level [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 222052 unused Assets to reduce memory usage. Loaded Objects now: 1358712. Total: 2025.341900 ms (FindLiveObjects: 95.093000 ms CreateObjectMapping: 166.008700 ms MarkObjects: 1650.091300 ms DeleteObjects: 114.148000 ms) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48627.26088348193,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":38328.15044342569},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":48627.26088348193,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":38328.15044342569},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) HealthTracker:Render(IReadOnlyHealthGameState, TeamMember, Side) PlayerStatusUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) HealthTracker:Render(IReadOnlyHealthGameState, TeamMember, Side) PlayerStatusUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198276534428","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198276534428","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"78f11ec8-5ac6-4093-8fe9-f454ee52d2df\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"78f11ec8-5ac6-4093-8fe9-f454ee52d2df\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"78f11ec8-5ac6-4093-8fe9-f454ee52d2df","Region":1,"AllowedRegionMask":243,"Wins":49,"Ties":131,"Losses":30,"Rank":13} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198148695068","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198148695068","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"1b6fe42e-1b73-4b54-bcc5-1e28491100b0\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"1b6fe42e-1b73-4b54-bcc5-1e28491100b0\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198148695068","PersonaName":"mainland3r","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg","SquadId":"1b6fe42e-1b73-4b54-bcc5-1e28491100b0","Region":1,"AllowedRegionMask":242,"Wins":6,"Ties":39,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198276534428\",\"squadId\":\"78f11ec8-5ac6-4093-8fe9-f454ee52d2df\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198276534428\",\"squadId\":\"78f11ec8-5ac6-4093-8fe9-f454ee52d2df\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198276534428","squadId":"78f11ec8-5ac6-4093-8fe9-f454ee52d2df","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198276534428, 78f11ec8-5ac6-4093-8fe9-f454ee52d2df, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198276534428\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198354419491\",\"76561198276534428\"],\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13}],\"squadName\":\"Thor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198276534428\",\"squadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"squadMemberIds\":[\"76561198123471660\",\"76561198995408768\",\"76561198025494110\",\"76561198354419491\",\"76561198276534428\"],\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13}],\"squadName\":\"Thor\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198276534428","squadId":"b2d6568b-26f2-4026-b928-109fd9361e94","squadMemberIds":["76561198123471660","76561198995408768","76561198025494110","76561198354419491","76561198276534428"],"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":77,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":57,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":115,"Ties":250,"Losses":75,"Rank":7},{"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":243,"Wins":49,"Ties":131,"Losses":30,"Rank":13}],"squadName":"Thor","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"2ed97946-e621-4592-a22e-39474941fba1\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"2ed97946-e621-4592-a22e-39474941fba1\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198033352103","squadId":"2ed97946-e621-4592-a22e-39474941fba1","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198033352103, 2ed97946-e621-4592-a22e-39474941fba1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"squadMemberIds\":[\"76561198033245732\",\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}],\"squadName\":\"Ajax\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"squadMemberIds\":[\"76561198033245732\",\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}],\"squadName\":\"Ajax\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198033352103","squadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","squadMemberIds":["76561198033245732","76561198033352103"],"users":[{"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255}],"squadName":"Ajax","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","GameMode":1},"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":77,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":57,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":115,"Ties":250,"Losses":75,"Rank":7},{"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":243,"Wins":49,"Ties":131,"Losses":30,"Rank":13},{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","GameMode":1},"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":77,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":57,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":115,"Ties":250,"Losses":75,"Rank":7},{"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":243,"Wins":49,"Ties":131,"Losses":30,"Rank":13},{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( a99fe862-6983-4cbe-9e5c-b65720e7eab2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 359 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 349 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 359 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 349 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 359 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 349 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 637.3918 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 652.4216 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198076312666","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198076312666","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"b723b243-4e87-4408-baab-7bbed63de17f\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":1,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"b723b243-4e87-4408-baab-7bbed63de17f\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":1,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198076312666","PersonaName":"Snowy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg","SquadId":"b723b243-4e87-4408-baab-7bbed63de17f","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":1,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076312666 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198033352103","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198033352103","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198045730976\",\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198045730976","76561198047507344","76561198073357828","76561198075519168","76561198159321030"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":6,"Losses":11,"Rank":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198045730976 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198045730976, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198045730976 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\",\"76561198159321030\"],\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198073357828\",\"76561198159321030\"],\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045730976","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198075519168","76561198047507344","76561198073357828","76561198159321030"],"wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198033245732\",\"squadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"squadMemberIds\":[],\"newSquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198033245732\",\"squadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"squadMemberIds\":[],\"newSquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198033245732","squadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","squadMemberIds":[],"newSquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198033245732, 7dd6fb7d-ab45-42e5-abc1-2054c82a878f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"squadMemberIds\":[],\"newSquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"squadMemberIds\":[],\"newSquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198033352103","squadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","squadMemberIds":[],"newSquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198033352103, 7dd6fb7d-ab45-42e5-abc1-2054c82a878f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198033245732\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198033245732\",\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}],\"squadName\":\"Hurricane\",\"wasKicked\":false,\"squadMatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198033245732\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198033245732\",\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}],\"squadName\":\"Hurricane\",\"wasKicked\":false,\"squadMatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198033245732","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198329769005","76561198033245732","76561198033352103"],"users":[{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255}],"squadName":"Hurricane","wasKicked":false,"squadMatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198033245732\",\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}],\"squadName\":\"Hurricane\",\"wasKicked\":false,\"squadMatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198033245732\",\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"7dd6fb7d-ab45-42e5-abc1-2054c82a878f\",\"Region\":1,\"AllowedRegionMask\":255}],\"squadName\":\"Hurricane\",\"wasKicked\":false,\"squadMatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198033352103","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198329769005","76561198033245732","76561198033352103"],"users":[{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"7dd6fb7d-ab45-42e5-abc1-2054c82a878f","Region":1,"AllowedRegionMask":255}],"squadName":"Hurricane","wasKicked":false,"squadMatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198033245732\",\"match\":{\"Squad1Elo\":1006.0996617218203,\"Region\":1,\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Squad1Name\":\"Thor\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"ServerId\":\"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad2Elo\":980.9271341814672,\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198329769005\",\"76561198811529737\"],\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198033245732\",\"match\":{\"Squad1Elo\":1006.0996617218203,\"Region\":1,\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Squad1Name\":\"Thor\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"ServerId\":\"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad2Elo\":980.9271341814672,\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198329769005\",\"76561198811529737\"],\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198033245732","match":{"Squad1Elo":1006.0996617218203,"Region":1,"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Squad1Name":"Thor","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","ServerId":"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad2Elo":980.9271341814672,"Squad2Members":["76561198033245732","76561198033352103","76561198329769005","76561198811529737"],"ServerURL":"107.6.103.217:10100","Squad2Name":"Hurricane","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198033352103\",\"match\":{\"Squad1Elo\":1006.0996617218203,\"Region\":1,\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Squad1Name\":\"Thor\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"ServerId\":\"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad2Elo\":980.9271341814672,\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198329769005\",\"76561198811529737\"],\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198033352103\",\"match\":{\"Squad1Elo\":1006.0996617218203,\"Region\":1,\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Squad1Name\":\"Thor\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"ServerId\":\"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad2Elo\":980.9271341814672,\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198329769005\",\"76561198811529737\"],\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198033352103","match":{"Squad1Elo":1006.0996617218203,"Region":1,"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Squad1Name":"Thor","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","ServerId":"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad2Elo":980.9271341814672,"Squad2Members":["76561198033245732","76561198033352103","76561198329769005","76561198811529737"],"ServerURL":"107.6.103.217:10100","Squad2Name":"Hurricane","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"1b6fe42e-1b73-4b54-bcc5-1e28491100b0\",\"squadMemberIds\":[],\"newSquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"1b6fe42e-1b73-4b54-bcc5-1e28491100b0\",\"squadMemberIds\":[],\"newSquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198148695068","squadId":"1b6fe42e-1b73-4b54-bcc5-1e28491100b0","squadMemberIds":[],"newSquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198148695068, 1b6fe42e-1b73-4b54-bcc5-1e28491100b0, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198033245732\",\"76561198033352103\",\"76561198148695068\"],\"users\":[{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"1b6fe42e-1b73-4b54-bcc5-1e28491100b0\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":7}],\"squadName\":\"Hurricane\",\"wasKicked\":false,\"squadMatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198329769005\",\"76561198033245732\",\"76561198033352103\",\"76561198148695068\"],\"users\":[{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"1b6fe42e-1b73-4b54-bcc5-1e28491100b0\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":7}],\"squadName\":\"Hurricane\",\"wasKicked\":false,\"squadMatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198148695068","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198329769005","76561198033245732","76561198033352103","76561198148695068"],"users":[{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198148695068","PersonaName":"mainland3r","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg","SquadId":"1b6fe42e-1b73-4b54-bcc5-1e28491100b0","Region":1,"AllowedRegionMask":242,"Wins":6,"Ties":39,"Losses":7}],"squadName":"Hurricane","wasKicked":false,"squadMatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198148695068\",\"match\":{\"Squad1Elo\":1006.0996617218203,\"Region\":1,\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Squad1Name\":\"Thor\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"ServerId\":\"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad2Elo\":984.7417073451737,\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198148695068\",\"match\":{\"Squad1Elo\":1006.0996617218203,\"Region\":1,\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Squad1Name\":\"Thor\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"ServerId\":\"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad2Elo\":984.7417073451737,\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"ServerURL\":\"107.6.103.217:10100\",\"Squad2Name\":\"Hurricane\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198148695068","match":{"Squad1Elo":1006.0996617218203,"Region":1,"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Squad1Name":"Thor","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","ServerId":"00e84cb3-7e2f-41f6-af4c-7dfe30e6382c","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad2Elo":984.7417073451737,"Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"ServerURL":"107.6.103.217:10100","Squad2Name":"Hurricane","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:19438 Victim ID:11 Killer ID:94 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE NEUTRALIZED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198076312666\",\"squadId\":\"b723b243-4e87-4408-baab-7bbed63de17f\",\"squadMemberIds\":[],\"newSquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198076312666\",\"squadId\":\"b723b243-4e87-4408-baab-7bbed63de17f\",\"squadMemberIds\":[],\"newSquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198076312666","squadId":"b723b243-4e87-4408-baab-7bbed63de17f","squadMemberIds":[],"newSquadId":"b8644b32-aa00-475a-9938-4274713d446b","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198076312666, b723b243-4e87-4408-baab-7bbed63de17f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198076312666\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\",\"76561198076312666\"],\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6},{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"b723b243-4e87-4408-baab-7bbed63de17f\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":1,\"Losses\":3}],\"squadName\":\"Pistol\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198076312666\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\",\"76561198076312666\"],\"users\":[{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":3},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":1},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":6},{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"b723b243-4e87-4408-baab-7bbed63de17f\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":1,\"Losses\":3}],\"squadName\":\"Pistol\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198076312666","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165","76561198154572458","76561198404099487","76561198076312666"],"users":[{"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":3},{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3},{"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"Wins":0,"Ties":4,"Losses":1},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":6},{"AccountId":"76561198076312666","PersonaName":"Snowy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg","SquadId":"b723b243-4e87-4408-baab-7bbed63de17f","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":1,"Losses":3}],"squadName":"Pistol","wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076312666 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198076312666\",\"match\":{\"Squad1Elo\":1006.8817063880748,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1013.1122279971366,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198076312666\",\"match\":{\"Squad1Elo\":1006.8817063880748,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad2Elo\":1013.1122279971366,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198076312666","match":{"Squad1Elo":1006.8817063880748,"Region":1,"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Squad1Name":"Pistol","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","ServerId":"f2b87837-9b31-4e4d-85b8-7d9a204ccf81","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","AttackerScore":0,"Squad1Members":["76561198076312666","76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad2Elo":1013.1122279971366,"Squad2Members":["76561197994219797","76561198046892041","76561198081765200","76561198084661861","76561199090228201"],"DefenderScore":2,"ServerURL":"107.6.103.217:10000","Squad2Name":"Helios","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":30,\"RegionalMatchCount\":[0,3,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":30,\"RegionalMatchCount\":[0,3,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE NEUTRALIZED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 550 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 550 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 550 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Slime UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198073357828\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198159321030\"],\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198073357828\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198075519168\",\"76561198047507344\",\"76561198159321030\"],\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198073357828","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198075519168","76561198047507344","76561198159321030"],"wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198073357828, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: FANCYTHAT WASTED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE NEUTRALIZED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: QWAK | AVERKOSWOLF WASTED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LevelTransitionManager.DisplayConnectionLost () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [67108885] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-cstore,[CStore] Trident Clover [-1440043890],cstore, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Image - Profile Icon' is inactive! PlayerProfileInfoManager:UpdatePlayerIconSprite(String, Image) PlayerName:GetProfileImage() PlayerDummyName:Start() [ line 731] (Filename: Line: 731) Done waiting for previous load for levelpack-cstore,[CStore] Trident Clover [-1440043890],cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 21925: Loading Game Level [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Trident Clover [-1440043890] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198201450165\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198076312666","76561198088241276","76561198154572458","76561198201450165","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198046892041","76561198081765200","76561198084661861","76561199090228201"],"Squad2Name":"Helios","AttackerScore":0,"DefenderScore":3,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Factory] Gold Donut [-2067063781] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_factory_ver2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 131.735000 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Trident Clover [-1440043890] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Trident Clover [-1440043890] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Trident Clover [-1440043890] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No entityId component on DynamicHitbox object Hitbox on padlock_frame on Wall_Fence_Doorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DynamicHitbox:Initialize() DynamicHitbox:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 22216: Done Loading Game Level [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 907309 unused Assets to reduce memory usage. Loaded Objects now: 1183522. Total: 2560.886200 ms (FindLiveObjects: 135.521200 ms CreateObjectMapping: 286.987500 ms MarkObjects: 1672.115200 ms DeleteObjects: 466.260600 ms) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 783 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 784 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 785 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 786 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":1,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 782 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 782 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198045730976\",\"match\":{\"Squad1Elo\":996.3544834248528,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198045730976\",\"match\":{\"Squad1Elo\":996.3544834248528,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198075519168\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198045730976","match":{"Squad1Elo":996.3544834248528,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198047507344","76561198073357828","76561198075519168","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":2,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"2ffdc0a6-4731-4dc2-8a91-4ab5234a6e1d\",\"squadMemberIds\":[\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Ozymandias\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198045730976\",\"squadId\":\"2ffdc0a6-4731-4dc2-8a91-4ab5234a6e1d\",\"squadMemberIds\":[\"76561198045730976\"],\"users\":[{\"AccountId\":\"76561198045730976\",\"PersonaName\":\"coronavirus without the lime\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":16,\"Ties\":6,\"Losses\":11,\"Rank\":4}],\"squadName\":\"Ozymandias\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198045730976","squadId":"2ffdc0a6-4731-4dc2-8a91-4ab5234a6e1d","squadMemberIds":["76561198045730976"],"users":[{"AccountId":"76561198045730976","PersonaName":"coronavirus without the lime","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/d4/d477694e80143ff0320851cd5236e68fa9974b42_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":16,"Ties":6,"Losses":11,"Rank":4}],"squadName":"Ozymandias","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045730976 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"newSquadId\":\"2ffdc0a6-4731-4dc2-8a91-4ab5234a6e1d\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198045730976\",\"newSquadId\":\"2ffdc0a6-4731-4dc2-8a91-4ab5234a6e1d\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198045730976","newSquadId":"2ffdc0a6-4731-4dc2-8a91-4ab5234a6e1d","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 907.7957 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198047507344\",\"76561198159321030\"],\"newSquadId\":\"a0a7ff65-4be4-4bc6-a4a5-fa1443cc3b57\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198047507344\",\"76561198159321030\"],\"newSquadId\":\"a0a7ff65-4be4-4bc6-a4a5-fa1443cc3b57\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198075519168","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198047507344","76561198159321030"],"newSquadId":"a0a7ff65-4be4-4bc6-a4a5-fa1443cc3b57","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198075519168, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198075519168\",\"match\":{\"Squad1Elo\":995.139311233137,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198075519168\",\"match\":{\"Squad1Elo\":995.139311233137,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198047507344\",\"76561198073357828\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198075519168","match":{"Squad1Elo":995.139311233137,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198047507344","76561198073357828","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":2,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198047507344\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\"],\"newSquadId\":\"e431ad4f-ce69-4c4d-8ff7-25cb4e516b1c\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198047507344\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\"],\"newSquadId\":\"e431ad4f-ce69-4c4d-8ff7-25cb4e516b1c\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198047507344","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030"],"newSquadId":"e431ad4f-ce69-4c4d-8ff7-25cb4e516b1c","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198047507344, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198047507344\",\"match\":{\"Squad1Elo\":992.7089668497056,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198073357828\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198047507344\",\"match\":{\"Squad1Elo\":992.7089668497056,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198073357828\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198047507344","match":{"Squad1Elo":992.7089668497056,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198073357828","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":2,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198075519168","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198075519168","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"262b6661-818c-43a7-a5b1-b1b21a31e462\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"262b6661-818c-43a7-a5b1-b1b21a31e462\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"262b6661-818c-43a7-a5b1-b1b21a31e462","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198047507344","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198047507344","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"a0424bff-d4d9-4720-b69b-f4cb03039889","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047507344 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 922.8243 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 999 in weapon 998 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198073357828\",\"match\":{\"Squad1Elo\":985.4179336994112,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198073357828\",\"match\":{\"Squad1Elo\":985.4179336994112,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198073357828","match":{"Squad1Elo":985.4179336994112,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":2,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198159321030"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":0,"DefenderScore":3,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at BulletRaycastSimulator.InterpolatePlayerHitbox (System.Single tickOffsetTime, GameStateManager initialGSM, GameStateManager endGSM, System.UInt32 entityId) [0x00000] in <00000000000000000000000000000000>:0 at ThrowableSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":1,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":1,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198076312666","PersonaName":"Snowy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":1,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198076312666 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198076312666, b8644b32-aa00-475a-9938-4274713d446b, b8644b32-aa00-475a-9938-4274713d446b ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198076312666\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\"],\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198076312666\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198201450165\",\"76561198154572458\",\"76561198404099487\"],\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198076312666","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198201450165","76561198154572458","76561198404099487"],"wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Water UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"262b6661-818c-43a7-a5b1-b1b21a31e462\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"262b6661-818c-43a7-a5b1-b1b21a31e462\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198075519168","squadId":"262b6661-818c-43a7-a5b1-b1b21a31e462","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198075519168, 262b6661-818c-43a7-a5b1-b1b21a31e462, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198075519168\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198075519168\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198075519168","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198075519168"],"users":[{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18},{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198075519168\",\"match\":{\"Squad1Elo\":992.7089668497056,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198075519168\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198075519168\",\"match\":{\"Squad1Elo\":992.7089668497056,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198075519168\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198075519168","match":{"Squad1Elo":992.7089668497056,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198075519168","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":3,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"d34bf18b-31aa-4e0f-abc1-a7937615a3ea\",\"squadMemberIds\":[\"76561198075519168\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"King\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"d34bf18b-31aa-4e0f-abc1-a7937615a3ea\",\"squadMemberIds\":[\"76561198075519168\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"King\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198075519168","squadId":"d34bf18b-31aa-4e0f-abc1-a7937615a3ea","squadMemberIds":["76561198075519168"],"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7}],"squadName":"King","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\"],\"newSquadId\":\"d34bf18b-31aa-4e0f-abc1-a7937615a3ea\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\"],\"newSquadId\":\"d34bf18b-31aa-4e0f-abc1-a7937615a3ea\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198075519168","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030"],"newSquadId":"d34bf18b-31aa-4e0f-abc1-a7937615a3ea","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198075519168, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198075519168\",\"match\":{\"Squad1Elo\":985.4179336994112,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198075519168\",\"match\":{\"Squad1Elo\":985.4179336994112,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198075519168","match":{"Squad1Elo":985.4179336994112,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":3,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"squadMemberIds\":[\"76561198075519168\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Fox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"squadMemberIds\":[\"76561198075519168\"],\"users\":[{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Fox\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198075519168","squadId":"e95dbf64-935d-4fd3-ab97-7a691423469b","squadMemberIds":["76561198075519168"],"users":[{"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7}],"squadName":"Fox","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"d34bf18b-31aa-4e0f-abc1-a7937615a3ea\",\"squadMemberIds\":[],\"newSquadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"d34bf18b-31aa-4e0f-abc1-a7937615a3ea\",\"squadMemberIds\":[],\"newSquadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198075519168","squadId":"d34bf18b-31aa-4e0f-abc1-a7937615a3ea","squadMemberIds":[],"newSquadId":"e95dbf64-935d-4fd3-ab97-7a691423469b","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198075519168, d34bf18b-31aa-4e0f-abc1-a7937615a3ea, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198075519168","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198075519168","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"e95dbf64-935d-4fd3-ab97-7a691423469b","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198075519168 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886134] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886134] Defuser: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886134] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886134] Defuser: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886134] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886134] Defuser: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [83886134] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [83886134] Defuser: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [83886134] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [83886134] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [83886134] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [83886134] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [83886134] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED FELIXAB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 DISHONORABLY DISCHARGED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198075519168\",\"PersonaName\":\"Slappyslap\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg\",\"SquadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":5,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198075519168","PersonaName":"Slappyslap","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8a/8a6046c85a20b08815b72b5a6e0d64390fd8556c_full.jpg","SquadId":"e95dbf64-935d-4fd3-ab97-7a691423469b","Region":2,"AllowedRegionMask":255,"Wins":5,"Ties":4,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198075519168 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198075519168, e95dbf64-935d-4fd3-ab97-7a691423469b, e95dbf64-935d-4fd3-ab97-7a691423469b ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198075519168 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198075519168\",\"squadId\":\"e95dbf64-935d-4fd3-ab97-7a691423469b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198075519168","squadId":"e95dbf64-935d-4fd3-ab97-7a691423469b","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c\",\"squadMemberIds\":[\"76561198201450165\"],\"users\":[{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}],\"squadName\":\"Caesar\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c\",\"squadMemberIds\":[\"76561198201450165\"],\"users\":[{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}],\"squadName\":\"Caesar\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198201450165","squadId":"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c","squadMemberIds":["76561198201450165"],"users":[{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3}],"squadName":"Caesar","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"newSquadId\":\"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"newSquadId\":\"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198201450165","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198154572458","76561198404099487"],"newSquadId":"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c","wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198201450165, b8644b32-aa00-475a-9938-4274713d446b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198201450165\",\"match\":{\"Squad1Elo\":1007.8984852908012,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad2Elo\":1013.1122279971366,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198201450165\",\"match\":{\"Squad1Elo\":1007.8984852908012,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad2Elo\":1013.1122279971366,\"Squad2Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198201450165","match":{"Squad1Elo":1007.8984852908012,"Region":1,"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Squad1Name":"Pistol","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","ServerId":"f2b87837-9b31-4e4d-85b8-7d9a204ccf81","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","AttackerScore":0,"Squad1Members":["76561198076312666","76561198088241276","76561198154572458","76561198404099487"],"Squad2Elo":1013.1122279971366,"Squad2Members":["76561197994219797","76561198046892041","76561198081765200","76561198084661861","76561199090228201"],"DefenderScore":3,"ServerURL":"107.6.103.217:10000","Squad2Name":"Helios","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"squadMemberIds\":[\"76561198201450165\"],\"users\":[{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}],\"squadName\":\"Point\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"squadMemberIds\":[\"76561198201450165\"],\"users\":[{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}],\"squadName\":\"Point\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198201450165","squadId":"710e9905-01cb-4856-bb16-1c57f747cf9e","squadMemberIds":["76561198201450165"],"users":[{"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3}],"squadName":"Point","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c\",\"squadMemberIds\":[],\"newSquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c\",\"squadMemberIds\":[],\"newSquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198201450165","squadId":"d9e707bb-f57a-4d39-a0a9-5995e8a59b7c","squadMemberIds":[],"newSquadId":"710e9905-01cb-4856-bb16-1c57f747cf9e","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198201450165, d9e707bb-f57a-4d39-a0a9-5995e8a59b7c, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SNOWY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED SKIBA_K UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: NONE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SCRATCH WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED SCRATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JIMMINYDEADEYE WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 NEUTRALIZED JIMMINYDEADEYE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 DISHONORABLY DISCHARGED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198356106811","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198356106811","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"96fa8723-396d-4aa2-b206-e81b40a0400d","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198046892041\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"newSquadId\":\"cd09be89-e2da-4ec1-a6c3-7030ed9fdf31\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198046892041\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"newSquadId\":\"cd09be89-e2da-4ec1-a6c3-7030ed9fdf31\",\"wasKicked\":false,\"squadMatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198046892041","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561199090228201","76561197994219797","76561198084661861","76561198081765200"],"newSquadId":"cd09be89-e2da-4ec1-a6c3-7030ed9fdf31","wasKicked":false,"squadMatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198046892041, 966e57d9-28a5-4199-9356-f90cc0772353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198046892041 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroying expired puck for entityId 94 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapPuckRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198046892041\",\"match\":{\"Squad1Elo\":1007.8984852908012,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad2Elo\":1009.1640222953163,\"Squad2Members\":[\"76561197994219797\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198046892041\",\"match\":{\"Squad1Elo\":1007.8984852908012,\"Region\":1,\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"Squad1Name\":\"Pistol\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"ServerId\":\"f2b87837-9b31-4e4d-85b8-7d9a204ccf81\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad2Elo\":1009.1640222953163,\"Squad2Members\":[\"76561197994219797\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Helios\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198046892041","match":{"Squad1Elo":1007.8984852908012,"Region":1,"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","Squad1Name":"Pistol","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","ServerId":"f2b87837-9b31-4e4d-85b8-7d9a204ccf81","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","AttackerScore":0,"Squad1Members":["76561198076312666","76561198088241276","76561198154572458","76561198404099487"],"Squad2Elo":1009.1640222953163,"Squad2Members":["76561197994219797","76561198081765200","76561198084661861","76561199090228201"],"DefenderScore":3,"ServerURL":"107.6.103.217:10000","Squad2Name":"Helios","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::HandleAudioDevicesUpdated( ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) AudioInputDeviceSelectionGUI:HandleAudioDevicesUpdated(IAudioDevice) MountEventDelegate:Invoke(IMountable) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.AudioInputDevices:set_Muted(Boolean) VivoxAudioInputDeviceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (2M WebCam) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Headset Microphone (2- Wireless Controller) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Steam Streaming Microphone) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [0] FrontMic (Realtek High Definition Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198046892041","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198046892041","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198201450165","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198201450165","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"710e9905-01cb-4856-bb16-1c57f747cf9e","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to gracefully disconnect from server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:TryGracefulDisconnect() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:TryGracefulDisconnect() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3255 unused Assets to reduce memory usage. Loaded Objects now: 1299324. Total: 1919.689600 ms (FindLiveObjects: 84.882400 ms CreateObjectMapping: 128.862100 ms MarkObjects: 1701.082800 ms DeleteObjects: 4.861600 ms) {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198076312666","76561198088241276","76561198154572458","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198081765200","76561198084661861","76561199090228201"],"Squad2Name":"Helios","AttackerScore":0,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"92dfeef2-40bc-441a-9e5f-1df9692b1a31\",\"SquadId1\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"SquadId2\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Squad1Members\":[\"76561198076312666\",\"76561198088241276\",\"76561198154572458\",\"76561198404099487\"],\"Squad1Name\":\"Pistol\",\"Squad2Members\":[\"76561197994219797\",\"76561198081765200\",\"76561198084661861\",\"76561199090228201\"],\"Squad2Name\":\"Helios\",\"AttackerScore\":0,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"92dfeef2-40bc-441a-9e5f-1df9692b1a31","SquadId1":"b8644b32-aa00-475a-9938-4274713d446b","SquadId2":"966e57d9-28a5-4199-9356-f90cc0772353","Squad1Members":["76561198076312666","76561198088241276","76561198154572458","76561198404099487"],"Squad1Name":"Pistol","Squad2Members":["76561197994219797","76561198081765200","76561198084661861","76561199090228201"],"Squad2Name":"Helios","AttackerScore":0,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 92dfeef2-40bc-441a-9e5f-1df9692b1a31 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isIdle to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 92dfeef2-40bc-441a-9e5f-1df9692b1a31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 162) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxUnity requrires VxUnityInterop to communicate messages to and from VivoxUnity Core. Deleting this object will prevent the VivoxUnity SDK from working. If you would like to change it's implementation please override StartVivoxUnity method in VxUnityInterop UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxUnity.VxUnityInterop:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Trident Clover [-1440043890] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 1717.369400 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 832374 unused Assets to reduce memory usage. Loaded Objects now: 104500. Total: 1568.452600 ms (FindLiveObjects: 50.589400 ms CreateObjectMapping: 127.110000 ms MarkObjects: 981.028900 ms DeleteObjects: 409.723300 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561197994219797","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561197994219797","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561199090228201","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561199090228201","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198088241276","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198088241276","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198084661861","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198084661861","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 5.742900 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 200050. Total: 1115.986000 ms (FindLiveObjects: 21.377400 ms CreateObjectMapping: 10.281500 ms MarkObjects: 1083.662200 ms DeleteObjects: 0.663900 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198154572458","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198154572458","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":0,"Ties":4,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"MemberIds\":[\"76561199090228201\",\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"Name\":\"Helios\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198201450165","PersonaName":"FelixAb","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg","SquadId":"710e9905-01cb-4856-bb16-1c57f747cf9e","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198201450165\",\"squadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198201450165","squadId":"710e9905-01cb-4856-bb16-1c57f747cf9e","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561197982455357\",\"PersonaName\":\"Rorke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg\",\"SquadId\":\"43f69086-97c1-4838-a4dd-34cd4b2f4a7e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":8,\"Ties\":9,\"Losses\":25},{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":4},{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198012444671\",\"PersonaName\":\"Zark\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/97/979b77c2b333948439eb78b30fec467106490a84_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":7,\"Losses\":2},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":5,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199020633510\",\"PersonaName\":\"SHEP | LinkFTW!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg\",\"SquadId\":\"e06d5952-1e86-4e72-b619-827691e776fd\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":62,\"Ties\":23,\"Losses\":32,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561198217135035\",\"PersonaName\":\"BigWillyStyles5\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/256224663c3bc64e6b89c1e78dc995cd8f4e31c0_full.jpg\",\"SquadId\":\"7cdf4cfc-0bce-4aa8-8649-3f87290cfdc6\",\"Region\":1,\"Wins\":1,\"Ties\":67,\"Losses\":1},{\"AccountId\":\"76561198201450165\",\"PersonaName\":\"FelixAb\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/23/23addf1a09d7cd4251e4d94cf72e066635fd2d3d_full.jpg\",\"SquadId\":\"710e9905-01cb-4856-bb16-1c57f747cf9e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":125,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":57,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"Wins\":41,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":7},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":3},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":77,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":0,\"Wins\":13,\"Ties\":57,\"Losses\":10,\"Rank\":0}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The 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AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198148695068","PersonaName":"mainland3r","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":242,"Wins":6,"Ties":39,"Losses":7},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"966e57d9-28a5-4199-9356-f90cc0772353","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":3},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":0,"AllowedRegionMask":243,"Wins":77,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18},{"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":7},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":0,"Wins":13,"Ties":57,"Losses":10,"Rank":0}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197982455357 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047507344 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198088241276 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198154572458 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198012444671 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199020633510 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198217135035 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198201450165 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1},{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198159321030\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":0,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1},{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198159321030"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":0,"DefenderScore":3,"GameMode":1,"Region":1},{"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":1,"DefenderScore":0,"GameMode":1,"Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"joinSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"6774c368-2cd9-4c67-85c7-12492009ef80\",\"squadMemberIds\":[\"76561199090228201\"],\"users\":[{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4}],\"squadName\":\"Kingfisher\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"6774c368-2cd9-4c67-85c7-12492009ef80\",\"squadMemberIds\":[\"76561199090228201\"],\"users\":[{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4}],\"squadName\":\"Kingfisher\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199090228201","squadId":"6774c368-2cd9-4c67-85c7-12492009ef80","squadMemberIds":["76561199090228201"],"users":[{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4}],"squadName":"Kingfisher","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"newSquadId\":\"6774c368-2cd9-4c67-85c7-12492009ef80\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561197994219797\",\"76561198084661861\",\"76561198081765200\"],\"newSquadId\":\"6774c368-2cd9-4c67-85c7-12492009ef80\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199090228201","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561197994219797","76561198084661861","76561198081765200"],"newSquadId":"6774c368-2cd9-4c67-85c7-12492009ef80","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199090228201, 966e57d9-28a5-4199-9356-f90cc0772353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561199090228201 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLocalRequestToLeaveSquad() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLocalRequestToLeaveSquad() System.Action:Invoke() MySquadArea:OnClickLeaveButton() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"leavesquad","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:LeaveSquadRequest() System.Action:Invoke() MySquadArea:OnClickLeaveButton() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Sending leave squad request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:LeaveSquadRequest() System.Action:Invoke() MySquadArea:OnClickLeaveButton() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Fang\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Fang\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 966e57d9-28a5-4199-9356-f90cc0772353 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0","squadMemberIds":["76561198084661861"],"users":[{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17}],"squadName":"Fang","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedNewSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"966e57d9-28a5-4199-9356-f90cc0772353","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Action:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561197994219797\",\"76561198081765200\"],\"newSquadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561197994219797\",\"76561198081765200\"],\"newSquadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561197994219797","76561198081765200"],"newSquadId":"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, 966e57d9-28a5-4199-9356-f90cc0772353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU0ODUuODEyLCJ2eGEiOiJqb2luIiwidnhpIjoyMjY1LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjBkYTFmMWYzLWVhNmQtNGY1MS04N2YzLWMyYTJjNDQzZjZmMEBtdDFwLnZpdm94LmNvbSJ9.-Dse6EONFjDkqJAXe51plSlH4aytkXlI8F3SXBqCz9M\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU0ODUuODEyLCJ2eGEiOiJqb2luIiwidnhpIjoyMjY1LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjBkYTFmMWYzLWVhNmQtNGY1MS04N2YzLWMyYTJjNDQzZjZmMEBtdDFwLnZpdm94LmNvbSJ9.-Dse6EONFjDkqJAXe51plSlH4aytkXlI8F3SXBqCz9M\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 Current text channels are 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 All connected channels in the session are 966e57d9-28a5-4199-9356-f90cc0772353 : False Disconnecting Disconnected 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 966e57d9-28a5-4199-9356-f90cc0772353 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 966e57d9-28a5-4199-9356-f90cc0772353 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133\",\"squadMemberIds\":[\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Jackal\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133\",\"squadMemberIds\":[\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Jackal\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081765200","squadId":"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133","squadMemberIds":["76561198081765200"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":7}],"squadName":"Jackal","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561197994219797\"],\"newSquadId\":\"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[\"76561197994219797\"],\"newSquadId\":\"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":["76561197994219797"],"newSquadId":"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, 966e57d9-28a5-4199-9356-f90cc0772353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"squadMemberIds\":[\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7}],\"squadName\":\"Spider\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"squadMemberIds\":[\"76561198404099487\"],\"users\":[{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7}],\"squadName\":\"Spider\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198404099487","squadId":"743728e8-10a5-45d5-b3d7-42006f587faf","squadMemberIds":["76561198404099487"],"users":[{"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":7}],"squadName":"Spider","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198404099487 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198154572458\"],\"newSquadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\",\"76561198154572458\"],\"newSquadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198404099487","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276","76561198154572458"],"newSquadId":"743728e8-10a5-45d5-b3d7-42006f587faf","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198404099487, b8644b32-aa00-475a-9938-4274713d446b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"6774c368-2cd9-4c67-85c7-12492009ef80\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"6774c368-2cd9-4c67-85c7-12492009ef80\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199090228201","squadId":"6774c368-2cd9-4c67-85c7-12492009ef80","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199090228201, 6774c368-2cd9-4c67-85c7-12492009ef80, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199090228201\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199090228201","squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","squadMemberIds":["76561198046892041","76561199090228201"],"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4}],"squadName":"Hour","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197994219797\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197994219797\",\"squadId\":\"966e57d9-28a5-4199-9356-f90cc0772353\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197994219797","squadId":"966e57d9-28a5-4199-9356-f90cc0772353","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197994219797, 966e57d9-28a5-4199-9356-f90cc0772353, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197994219797\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197994219797\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197994219797","squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","squadMemberIds":["76561198046892041","76561199090228201","76561197994219797"],"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6}],"squadName":"Hour","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198154572458\",\"PersonaName\":\"Scratch\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":1,\"Wins\":0,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198154572458","PersonaName":"Scratch","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/4e/4ee6a92a5443d7ea7483a4ee9b12f2460e79c6a1_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":1,"Wins":0,"Ties":4,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198154572458 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198154572458, b8644b32-aa00-475a-9938-4274713d446b, b8644b32-aa00-475a-9938-4274713d446b ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198154572458 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198154572458\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[\"76561198088241276\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198154572458","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":["76561198088241276"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198404099487\",\"PersonaName\":\"JimminyDeadeye\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg\",\"SquadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":7,\"Ties\":30,\"Losses\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198404099487","PersonaName":"JimminyDeadeye","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/58/587c3a45bbe3f6c462926709a97c5cc8d0242bb1_full.jpg","SquadId":"743728e8-10a5-45d5-b3d7-42006f587faf","Region":1,"AllowedRegionMask":255,"Wins":7,"Ties":30,"Losses":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198404099487 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198404099487, 743728e8-10a5-45d5-b3d7-42006f587faf, 743728e8-10a5-45d5-b3d7-42006f587faf ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198404099487 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198404099487\",\"squadId\":\"743728e8-10a5-45d5-b3d7-42006f587faf\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198404099487","squadId":"743728e8-10a5-45d5-b3d7-42006f587faf","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198084661861\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198084661861\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198084661861","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":2,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Fang\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Fang\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":16,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198084661861"],"users":[{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedExistingSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":997.8226156122905,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198084661861\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":997.8226156122905,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198084661861\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( baebc942-2a1c-4b76-bb60-92ee4eb44c08 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempt to join Match [baebc942-2a1c-4b76-bb60-92ee4eb44c08] text chat channel while already in a Match [] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198084661861","match":{"Squad1Elo":997.8226156122905,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198084661861","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":3,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":9,"message":"Joining match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU0OTMuMDk1LCJ2eGEiOiJqb2luIiwidnhpIjoyMjY2LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjRhMWExMzQwLWU2MDktNGI3Zi1iZjNkLTdhNzZiYzM3YjJmZEBtdDFwLnZpdm94LmNvbSJ9.59jQ0V166OyivClDDu93EYq0uaVE88Gz-9XO9E5qS5U\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU0OTMuMDk1LCJ2eGEiOiJqb2luIiwidnhpIjoyMjY2LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjRhMWExMzQwLWU2MDktNGI3Zi1iZjNkLTdhNzZiYzM3YjJmZEBtdDFwLnZpdm94LmNvbSJ9.59jQ0V166OyivClDDu93EYq0uaVE88Gz-9XO9E5qS5U\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"107.6.103.217:10200;DEFENDER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"107.6.103.217:10200;DEFENDER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 107.6.103.217... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 107.6.103.217:10200 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU0OTMuMTk1LCJ2eGEiOiJqb2luIiwidnhpIjoyMjY3LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmJhZWJjOTQyLTJhMWMtNGI3Ni1iYjYwLTkyZWU0ZWI0NGMwOEBtdDFwLnZpdm94LmNvbSJ9.XBJLEVJ6f2fpSSg9VCAlsXREeMUYIWyGjoh532yOAxw\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU0OTMuMTk1LCJ2eGEiOiJqb2luIiwidnhpIjoyMjY3LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmJhZWJjOTQyLTJhMWMtNGI3Ni1iYjYwLTkyZWU0ZWI0NGMwOEBtdDFwLnZpdm94LmNvbSJ9.XBJLEVJ6f2fpSSg9VCAlsXREeMUYIWyGjoh532yOAxw\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel baebc942-2a1c-4b76-bb60-92ee4eb44c08, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd Current text channels are 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd All connected channels in the session are baebc942-2a1c-4b76-bb60-92ee4eb44c08 : False Disconnected Connecting 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd : True Connecting Connecting 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 : False Disconnecting Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd Current text channels are 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd baebc942-2a1c-4b76-bb60-92ee4eb44c08 All connected channels in the session are baebc942-2a1c-4b76-bb60-92ee4eb44c08 : False Disconnected Connecting 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd : True Connecting Connecting 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 : False Disconnecting Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 0da1f1f3-ea6d-4f51-87f3-c2a2c443f6f0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 12 (76561198084661861) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-killhouse_day,[Killhouse_Day] Ruthless Tusk [1241334876],killhouse_day, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Join in progress - [Killhouse_Day] Ruthless Tusk [1241334876], round 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added 1021 to locallowned player ids UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-killhouse_day,[Killhouse_Day] Ruthless Tusk [1241334876],killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 24215: Loading Game Level [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Ruthless Tusk [1241334876] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1021 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1021 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 646 with id 649 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 647 with id 656 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198088241276\",\"PersonaName\":\"skiba_k\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg\",\"SquadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":3,\"Ties\":44,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198088241276","PersonaName":"skiba_k","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/91/915f79251ee4c386f60f06f80cdb2122099796be_full.jpg","SquadId":"b8644b32-aa00-475a-9938-4274713d446b","Region":0,"AllowedRegionMask":255,"Wins":3,"Ties":44,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198088241276 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198088241276, b8644b32-aa00-475a-9938-4274713d446b, b8644b32-aa00-475a-9938-4274713d446b ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198088241276 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198088241276\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198088241276\",\"squadId\":\"b8644b32-aa00-475a-9938-4274713d446b\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198088241276","squadId":"b8644b32-aa00-475a-9938-4274713d446b","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Magazine in weapon 751 with id 767 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 752 with id 771 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 13.037600 ms Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Ruthless Tusk [1241334876] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Ruthless Tusk [1241334876] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Killhouse_Day] Ruthless Tusk [1241334876] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 24486: Done Loading Game Level [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15987 unused Assets to reduce memory usage. Loaded Objects now: 1190903. Total: 1709.882800 ms (FindLiveObjects: 80.047400 ms CreateObjectMapping: 139.746900 ms MarkObjects: 1475.789900 ms DeleteObjects: 14.298100 ms) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"04aa7475-ad15-4a7a-a1ea-f9ad4d16c133","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, 04aa7475-ad15-4a7a-a1ea-f9ad4d16c133, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081765200","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198084661861","76561198081765200"],"users":[{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":7}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198081765200 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1007.9221720822316,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198081765200\",\"76561198084661861\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198081765200\",\"match\":{\"Squad1Elo\":1007.9221720822316,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198081765200\",\"76561198084661861\",\"76561198159321030\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198081765200","match":{"Squad1Elo":1007.9221720822316,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198081765200","76561198084661861","76561198159321030"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":3,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) MapPuckGameState for 568 not found in GameStatusSimulator::Simulate-Planning on tick 24546 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1049.365 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MapPuckGameState for 568 not found in GameStatusSimulator::Simulate-Planning on tick 24545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1022 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1022 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 1022 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading background_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading skybox_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Sandbag UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 43 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 43 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 68 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 68 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 43 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 68 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 93 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 93 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 812 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 811 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 810 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 809 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 557 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 557 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 567 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 567 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 568 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 568 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 557 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 567 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 568 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198047507344\",\"PersonaName\":\"Montellimard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg\",\"SquadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198047507344","PersonaName":"Montellimard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aeeb262d0d786d92ad61bbe3b07d4c42a970d49d_full.jpg","SquadId":"a0424bff-d4d9-4720-b69b-f4cb03039889","Region":2,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198047507344 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198047507344, a0424bff-d4d9-4720-b69b-f4cb03039889, a0424bff-d4d9-4720-b69b-f4cb03039889 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198047507344 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198047507344\",\"squadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198047507344\",\"squadId\":\"a0424bff-d4d9-4720-b69b-f4cb03039889\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198047507344","squadId":"a0424bff-d4d9-4720-b69b-f4cb03039889","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1064.382 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Swing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADONILONGBEARD WASTED PUPPYRUSKI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Electrical UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADONILONGBEARD WASTED PUPPYRUSKI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"96fa8723-396d-4aa2-b206-e81b40a0400d\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198356106811","squadId":"96fa8723-396d-4aa2-b206-e81b40a0400d","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198356106811, 96fa8723-396d-4aa2-b206-e81b40a0400d, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198356106811\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198356106811","squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","squadMemberIds":["76561198046892041","76561199090228201","76561197994219797","76561198356106811"],"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2}],"squadName":"Hour","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADONILONGBEARD WASTED PUPPYRUSKI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 WASTED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561199091636070","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561199091636070","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"2b6013ba-598b-40d4-9351-b78fe51c94a2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"2b6013ba-598b-40d4-9351-b78fe51c94a2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"2b6013ba-598b-40d4-9351-b78fe51c94a2","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Glass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADONILONGBEARD WASTED PUPPYRUSKI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 WASTED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED ZARK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198071754540","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198071754540","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198071754540\",\"PersonaName\":\"Cosmo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"51cdad3e-a638-4762-8d06-2a24666ede18\",\"Region\":1,\"Wins\":3,\"Ties\":5,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198071754540\",\"PersonaName\":\"Cosmo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"51cdad3e-a638-4762-8d06-2a24666ede18\",\"Region\":1,\"Wins\":3,\"Ties\":5,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198071754540","PersonaName":"Cosmo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"51cdad3e-a638-4762-8d06-2a24666ede18","Region":1,"Wins":3,"Ties":5,"Losses":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198071754540 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"2b6013ba-598b-40d4-9351-b78fe51c94a2\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"2b6013ba-598b-40d4-9351-b78fe51c94a2\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199091636070","squadId":"2b6013ba-598b-40d4-9351-b78fe51c94a2","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199091636070, 2b6013ba-598b-40d4-9351-b78fe51c94a2, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"2b6013ba-598b-40d4-9351-b78fe51c94a2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":17}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"2b6013ba-598b-40d4-9351-b78fe51c94a2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":17}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199091636070","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198084661861","76561198081765200","76561199091636070"],"users":[{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":7},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"2b6013ba-598b-40d4-9351-b78fe51c94a2","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":17}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561199091636070 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199091636070\",\"match\":{\"Squad1Elo\":1005.3837780097092,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561199091636070\",\"match\":{\"Squad1Elo\":1005.3837780097092,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561199091636070","match":{"Squad1Elo":1005.3837780097092,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":0,"Squad1Members":["76561198081765200","76561198084661861","76561198159321030","76561199091636070"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":3,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1039 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1039 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 1039 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-cstore,[CStore] Flintlock Retribution [-1174110083],cstore, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-cstore,[CStore] Flintlock Retribution [-1174110083],cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 26873: Loading Game Level [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Flintlock Retribution [-1174110083] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198081765200","76561198084661861","76561198159321030","76561199091636070"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":1,"DefenderScore":3,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending text message to baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) MountEventDelegate:Invoke(IMountable) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Killhouse_Day] Ruthless Tusk [1241334876] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( skybox_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 68.989600 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Flintlock Retribution [-1174110083] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Flintlock Retribution [-1174110083] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Flintlock Retribution [-1174110083] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No entityId component on DynamicHitbox object Hitbox on padlock_frame on Wall_Fence_Doorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DynamicHitbox:Initialize() DynamicHitbox:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 27156: Done Loading Game Level [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 860385 unused Assets to reduce memory usage. Loaded Objects now: 1259927. Total: 2438.001000 ms (FindLiveObjects: 140.958900 ms CreateObjectMapping: 264.793200 ms MarkObjects: 1631.642400 ms DeleteObjects: 400.605700 ms) [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No items found for debug scroll menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561198156380371\"],\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198012444671\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561198156380371\"],\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198012444671","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877","76561198040120004","76561198156380371"],"wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198012444671, 2a5cbe43-4286-4143-bf34-17a4b3048413, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198071754540\",\"PersonaName\":\"Cosmo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"51cdad3e-a638-4762-8d06-2a24666ede18\",\"Region\":1,\"Wins\":3,\"Ties\":5,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198071754540\",\"PersonaName\":\"Cosmo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"51cdad3e-a638-4762-8d06-2a24666ede18\",\"Region\":1,\"Wins\":3,\"Ties\":5,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198071754540","PersonaName":"Cosmo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"51cdad3e-a638-4762-8d06-2a24666ede18","Region":1,"Wins":3,"Ties":5,"Losses":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198071754540 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198071754540, 51cdad3e-a638-4762-8d06-2a24666ede18, 51cdad3e-a638-4762-8d06-2a24666ede18 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198071754540 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198071754540\",\"squadId\":\"51cdad3e-a638-4762-8d06-2a24666ede18\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198071754540\",\"squadId\":\"51cdad3e-a638-4762-8d06-2a24666ede18\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198071754540","squadId":"51cdad3e-a638-4762-8d06-2a24666ede18","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1023 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1023 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 934 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 934 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1027 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1029 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1030 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1027 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1029 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 1030 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1225.506 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1240.537 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Tile UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":3,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Plastic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Water UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: UpdateRepresentation ( False , 31195 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Black Volumes ( 19 ): Weights Updated (0.15) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Plain (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Plain (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Plain (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Plain (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Flourish (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Short (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Wall_Doorway_Double_arcade (LevelLight) materials list missing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Lights ( 153 ): DISABLED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: 1TRXGGERHAPPIGUY WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: 1TRXGGERHAPPIGUY WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED 1TRXGGERHAPPIGUY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: 1TRXGGERHAPPIGUY WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED 1TRXGGERHAPPIGUY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: 1TRXGGERHAPPIGUY WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED 1TRXGGERHAPPIGUY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198068043121","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198068043121","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":69,\"Rank\":24}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":69,\"Rank\":24}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":69,"Rank":24} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: REVIV NEUTRALIZED GOVNIASHKA13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RATS | SICKGAMER01 NEUTRALIZED ADONILONGBEARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD WASTED RATS | SICKGAMER01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: 1TRXGGERHAPPIGUY WASTED REVIV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED 1TRXGGERHAPPIGUY UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: PUPPYRUSKI NEUTRALIZED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV DISHONORABLY DISCHARGED PUPPYRUSKI UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561197973536247","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561197973536247","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"f651ad32-c66c-4661-8e0c-bf244e870abc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"f651ad32-c66c-4661-8e0c-bf244e870abc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197973536247","PersonaName":"DagDog","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg","SquadId":"f651ad32-c66c-4661-8e0c-bf244e870abc","Region":1,"AllowedRegionMask":243,"Wins":229,"Ties":405,"Losses":87,"Rank":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197973536247 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [100663346] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [100663346] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [100663346] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [100663346] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [100663346] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending text message to baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SendTextMessage(String, String) GEC.ChatInputController:SubmitMessage(String) GEC.ChatInputController:OnSubmit(String) MountEventDelegate:Invoke(IMountable) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:OnUpdateSelected(BaseEventData) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b\",\"squadMemberIds\":[],\"newSquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198068043121","squadId":"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b","squadMemberIds":[],"newSquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198068043121, d0db1032-a5f9-4ee3-bc2b-b1728e0a076b, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":17},{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":69,\"Rank\":24}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"users\":[{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":18},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":17},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":7},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":17},{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":69,\"Rank\":24}],\"squadName\":\"Rush\",\"wasKicked\":false,\"squadMatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198068043121","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198084661861","76561198081765200","76561199091636070","76561198068043121"],"users":[{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":18},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":17},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":7},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":17},{"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"d0db1032-a5f9-4ee3-bc2b-b1728e0a076b","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":69,"Rank":24}],"squadName":"Rush","wasKicked":false,"squadMatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198068043121 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198068043121\",\"match\":{\"Squad1Elo\":1004.3070224077674,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198068043121\",\"match\":{\"Squad1Elo\":1004.3070224077674,\"Region\":1,\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"Squad1Name\":\"Rush\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"ServerId\":\"648d7f79-dfcc-44d7-821d-27aae1d756e8\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad2Elo\":1023.0195298237064,\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"DefenderScore\":3,\"ServerURL\":\"107.6.103.217:10200\",\"Squad2Name\":\"Hound\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198068043121","match":{"Squad1Elo":1004.3070224077674,"Region":1,"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","Squad1Name":"Rush","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","ServerId":"648d7f79-dfcc-44d7-821d-27aae1d756e8","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","AttackerScore":1,"Squad1Members":["76561198068043121","76561198081765200","76561198084661861","76561198159321030","76561199091636070"],"Squad2Elo":1023.0195298237064,"Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"DefenderScore":3,"ServerURL":"107.6.103.217:10200","Squad2Name":"Hound","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 1040 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 1040 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 1021 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 1040 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to gracefully disconnect from server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:TryGracefulDisconnect() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:TryGracefulDisconnect() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3263 unused Assets to reduce memory usage. Loaded Objects now: 1320382. Total: 2023.207600 ms (FindLiveObjects: 80.475300 ms CreateObjectMapping: 134.051800 ms MarkObjects: 1801.360000 ms DeleteObjects: 7.320300 ms) {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198068043121","76561198081765200","76561198084661861","76561198159321030","76561199091636070"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":1,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"baebc942-2a1c-4b76-bb60-92ee4eb44c08\",\"SquadId1\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198084661861\",\"76561198159321030\",\"76561199091636070\"],\"Squad1Name\":\"Rush\",\"Squad2Members\":[\"76561198012444671\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\",\"76561198156380371\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":4,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"baebc942-2a1c-4b76-bb60-92ee4eb44c08","SquadId1":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198068043121","76561198081765200","76561198084661861","76561198159321030","76561199091636070"],"Squad1Name":"Rush","Squad2Members":["76561198012444671","76561198040120004","76561198069660877","76561198076200298","76561198156380371"],"Squad2Name":"Hound","AttackerScore":1,"DefenderScore":4,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( baebc942-2a1c-4b76-bb60-92ee4eb44c08 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isIdle to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel baebc942-2a1c-4b76-bb60-92ee4eb44c08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 162) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Flintlock Retribution [-1174110083] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2104.307900 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 832354 unused Assets to reduce memory usage. Loaded Objects now: 109709. Total: 1666.817500 ms (FindLiveObjects: 60.770700 ms CreateObjectMapping: 139.343500 ms MarkObjects: 1024.113500 ms DeleteObjects: 442.589200 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198040120004","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198040120004","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":14,\"Ties\":57,\"Losses\":10,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":14,\"Ties\":57,\"Losses\":10,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":14,"Ties":57,"Losses":10,"Rank":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198156380371","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198156380371","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":6,"Ties":4,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198076200298","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198076200298","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":126,"Ties":154,"Losses":74,"Rank":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198069660877","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198069660877","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":42,"Ties":66,"Losses":33,"Rank":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198081765200","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198081765200","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 6.660600 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 205219. Total: 1130.765800 ms (FindLiveObjects: 21.200500 ms CreateObjectMapping: 8.187100 ms MarkObjects: 1100.483100 ms DeleteObjects: 0.894100 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":19}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":19}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":19} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The 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| LinkFTW!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg\",\"SquadId\":\"e06d5952-1e86-4e72-b619-827691e776fd\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":62,\"Ties\":23,\"Losses\":32,\"Rank\":4},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":115,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor 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| PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince 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Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":19},{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4},{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":255}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18},{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"f651ad32-c66c-4661-8e0c-bf244e870abc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":49,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561197982455357\",\"PersonaName\":\"Rorke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg\",\"SquadId\":\"43f69086-97c1-4838-a4dd-34cd4b2f4a7e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":8,\"Ties\":9,\"Losses\":25},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561199020633510\",\"PersonaName\":\"SHEP | LinkFTW!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg\",\"SquadId\":\"e06d5952-1e86-4e72-b619-827691e776fd\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":62,\"Ties\":23,\"Losses\":32,\"Rank\":4},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | 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Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":19},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4},{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","Region":1,"AllowedRegionMask":255}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197973536247 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197982455357 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199020633510 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198217135035 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":3,"DefenderScore":0,"GameMode":1,"Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"MemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198081765200\",\"76561199091636070\",\"76561198068043121\"],\"Name\":\"Rush\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8}],\"squadName\":\"Gambit\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8}],\"squadName\":\"Gambit\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198081765200","squadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","squadMemberIds":["76561198081765200"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8}],"squadName":"Gambit","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561199091636070\",\"76561198068043121\"],\"newSquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198081765200\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561199091636070\",\"76561198068043121\"],\"newSquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198081765200","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198084661861","76561199091636070","76561198068043121"],"newSquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198081765200, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198081765200 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"760ec2c8-ea76-41b3-9dff-e4a5e0e295af\",\"squadMemberIds\":[\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}],\"squadName\":\"Nimrod\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"760ec2c8-ea76-41b3-9dff-e4a5e0e295af\",\"squadMemberIds\":[\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}],\"squadName\":\"Nimrod\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199091636070","squadId":"760ec2c8-ea76-41b3-9dff-e4a5e0e295af","squadMemberIds":["76561199091636070"],"users":[{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18}],"squadName":"Nimrod","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198068043121\"],\"newSquadId\":\"760ec2c8-ea76-41b3-9dff-e4a5e0e295af\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198084661861\",\"76561198068043121\"],\"newSquadId\":\"760ec2c8-ea76-41b3-9dff-e4a5e0e295af\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199091636070","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198084661861","76561198068043121"],"newSquadId":"760ec2c8-ea76-41b3-9dff-e4a5e0e295af","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199091636070, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561199091636070 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLocalRequestToLeaveSquad() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLocalRequestToLeaveSquad() System.Action:Invoke() MySquadArea:OnClickLeaveButton() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"leavesquad","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:LeaveSquadRequest() System.Action:Invoke() MySquadArea:OnClickLeaveButton() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Sending leave squad request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:LeaveSquadRequest() System.Action:Invoke() MySquadArea:OnClickLeaveButton() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Nimrod\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Nimrod\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 0605564b-179a-4739-bc6f-05914c4aef75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"0605564b-179a-4739-bc6f-05914c4aef75\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"0605564b-179a-4739-bc6f-05914c4aef75","squadMemberIds":["76561198084661861"],"users":[{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18}],"squadName":"Nimrod","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedNewSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Action:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198068043121\"],\"newSquadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\",\"76561198068043121\"],\"newSquadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030","76561198068043121"],"newSquadId":"0605564b-179a-4739-bc6f-05914c4aef75","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU4MDguNTk0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjY5LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjA2MDU1NjRiLTE3OWEtNDczOS1iYzZmLTA1OTE0YzRhZWY3NUBtdDFwLnZpdm94LmNvbSJ9.3V1_ZA9N82fXWqh2KehDNDqQenTCjqC9wjANfSY6HKw\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTU4MDguNTk0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjY5LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjA2MDU1NjRiLTE3OWEtNDczOS1iYzZmLTA1OTE0YzRhZWY3NUBtdDFwLnZpdm94LmNvbSJ9.3V1_ZA9N82fXWqh2KehDNDqQenTCjqC9wjANfSY6HKw\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 0605564b-179a-4739-bc6f-05914c4aef75, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 0605564b-179a-4739-bc6f-05914c4aef75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 0605564b-179a-4739-bc6f-05914c4aef75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 0605564b-179a-4739-bc6f-05914c4aef75 Current text channels are 0605564b-179a-4739-bc6f-05914c4aef75 All connected channels in the session are 0605564b-179a-4739-bc6f-05914c4aef75 : True Connecting Connecting 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd : False Disconnecting Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":4,\"RankedMatchCount\":0,\"CasualMatchCount\":10,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":49499.17259190064,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":39405.01444960152},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764\",\"squadMemberIds\":[\"76561198156380371\"],\"users\":[{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2}],\"squadName\":\"Queen\",\"wasKicked\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764\",\"squadMemberIds\":[\"76561198156380371\"],\"users\":[{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2}],\"squadName\":\"Queen\",\"wasKicked\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198156380371","squadId":"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764","squadMemberIds":["76561198156380371"],"users":[{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","Region":1,"Wins":6,"Ties":4,"Losses":2}],"squadName":"Queen","wasKicked":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\"],\"newSquadId\":\"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\"],\"newSquadId\":\"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198156380371","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877","76561198040120004"],"newSquadId":"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764","wasKicked":true,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198156380371, 2a5cbe43-4286-4143-bf34-17a4b3048413, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197973536247\",\"squadId\":\"f651ad32-c66c-4661-8e0c-bf244e870abc\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197973536247\",\"squadId\":\"f651ad32-c66c-4661-8e0c-bf244e870abc\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197973536247","squadId":"f651ad32-c66c-4661-8e0c-bf244e870abc","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197973536247, f651ad32-c66c-4661-8e0c-bf244e870abc, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197973536247\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561197973536247\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":14,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197973536247\",\"squadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"squadMemberIds\":[\"76561198076200298\",\"76561198069660877\",\"76561198040120004\",\"76561197973536247\"],\"users\":[{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":14,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5}],\"squadName\":\"Hound\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197973536247","squadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","squadMemberIds":["76561198076200298","76561198069660877","76561198040120004","76561197973536247"],"users":[{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":126,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":42,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":14,"Ties":57,"Losses":10,"Rank":0},{"AccountId":"76561197973536247","PersonaName":"DagDog","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":243,"Wins":229,"Ties":405,"Losses":87,"Rank":5}],"squadName":"Hound","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197973536247 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198156380371","squadId":"2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198156380371, 2dd4b2df-a2cf-4d32-9b1b-9b5c8c0b4764, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"760ec2c8-ea76-41b3-9dff-e4a5e0e295af\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"760ec2c8-ea76-41b3-9dff-e4a5e0e295af\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561199091636070","squadId":"760ec2c8-ea76-41b3-9dff-e4a5e0e295af","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561199091636070, 760ec2c8-ea76-41b3-9dff-e4a5e0e295af, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}],\"squadName\":\"Gambit\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198156380371\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}],\"squadName\":\"Gambit\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198156380371","squadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","squadMemberIds":["76561198081765200","76561198156380371","76561199091636070"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18}],"squadName":"Gambit","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}],\"squadName\":\"Gambit\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561199091636070\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}],\"squadName\":\"Gambit\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561199091636070","squadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","squadMemberIds":["76561198081765200","76561198156380371","76561199091636070"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18}],"squadName":"Gambit","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"26591153-ef3c-4825-beee-83e44f989001","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad1Name":"Hour","Squad2Members":["76561198081765200","76561198156380371","76561199091636070"],"Squad2Name":"Gambit","GameMode":1},"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"26591153-ef3c-4825-beee-83e44f989001","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad1Name":"Hour","Squad2Members":["76561198081765200","76561198156380371","76561199091636070"],"Squad2Name":"Gambit","GameMode":1},"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":70,"Rank":24} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198068043121 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198068043121, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd, 4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198068043121 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd\",\"squadMemberIds\":[\"76561198159321030\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198068043121","squadId":"4a1a1340-e609-4b7f-bf3d-7a76bc37b2fd","squadMemberIds":["76561198159321030"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 26591153-ef3c-4825-beee-83e44f989001 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"squadMemberIds\":[\"76561198068043121\"],\"users\":[{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}],\"squadName\":\"Kronos\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"squadMemberIds\":[\"76561198068043121\"],\"users\":[{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}],\"squadName\":\"Kronos\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198068043121","squadId":"47485936-8781-4557-9349-a83e91f58494","squadMemberIds":["76561198068043121"],"users":[{"AccountId":"76561198068043121","PersonaName":"ned","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":70,"Rank":24}],"squadName":"Kronos","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198068043121","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198068043121","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"47485936-8781-4557-9349-a83e91f58494","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":70,"Rank":24} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"squadMemberIds\":[],\"newSquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"squadMemberIds\":[],\"newSquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198068043121","squadId":"47485936-8781-4557-9349-a83e91f58494","squadMemberIds":[],"newSquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198068043121, 47485936-8781-4557-9349-a83e91f58494, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\",\"76561198068043121\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18},{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}],\"squadName\":\"Gambit\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198068043121\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\",\"76561198068043121\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18},{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"47485936-8781-4557-9349-a83e91f58494\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24}],\"squadName\":\"Gambit\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198068043121","squadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","squadMemberIds":["76561198081765200","76561198156380371","76561199091636070","76561198068043121"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18},{"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"47485936-8781-4557-9349-a83e91f58494","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":70,"Rank":24}],"squadName":"Gambit","wasKicked":false,"squadMatchId":"26591153-ef3c-4825-beee-83e44f989001"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198068043121\",\"match\":{\"Squad1Elo\":1023.0416349293633,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1008.5281416872721,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198068043121\",\"match\":{\"Squad1Elo\":1023.0416349293633,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1008.5281416872721,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198068043121","match":{"Squad1Elo":1023.0416349293633,"Region":1,"MatchId":"26591153-ef3c-4825-beee-83e44f989001","Squad1Name":"Hour","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","ServerId":"93752835-7412-4041-bbb9-0b71031cd7ef","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad2Elo":1008.5281416872721,"Squad2Members":["76561198068043121","76561198081765200","76561198156380371","76561199091636070"],"ServerURL":"107.6.103.217:10000","Squad2Name":"Gambit","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":4,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":4,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":4,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":4,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"a99fe862-6983-4cbe-9e5c-b65720e7eab2\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561198033245732\",\"76561198033352103\",\"76561198148695068\",\"76561198329769005\",\"76561198811529737\"],\"Squad2Name\":\"Hurricane\",\"AttackerScore\":4,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"a99fe862-6983-4cbe-9e5c-b65720e7eab2","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561198033245732","76561198033352103","76561198148695068","76561198329769005","76561198811529737"],"Squad2Name":"Hurricane","AttackerScore":4,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( a99fe862-6983-4cbe-9e5c-b65720e7eab2 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":50,\"Ties\":131,\"Losses\":30,\"Rank\":13}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":50,\"Ties\":131,\"Losses\":30,\"Rank\":13}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":243,"Wins":50,"Ties":131,"Losses":30,"Rank":13} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":116,\"Ties\":250,\"Losses\":75,\"Rank\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":116,\"Ties\":250,\"Losses\":75,\"Rank\":7}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":116,"Ties":250,"Losses":75,"Rank":7} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198329769005\",\"PersonaName\":\"Uncle Bill\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198329769005","PersonaName":"Uncle Bill","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a9/a99a244fcd65ea47568a9dd16a12aed569d64655_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198329769005 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":78,\"Ties\":62,\"Losses\":58,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":78,\"Ties\":62,\"Losses\":58,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":78,"Ties":62,"Losses":58,"Rank":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198811529737 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":58,\"Ties\":120,\"Losses\":45,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":58,\"Ties\":120,\"Losses\":45,\"Rank\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":58,"Ties":120,"Losses":45,"Rank":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198033245732\",\"PersonaName\":\"Swat Hound\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198033245732","PersonaName":"Swat Hound","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/27/27fd7f14b45cd2d346c0b457b8d8c214a05465a1_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033245732 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":29,\"Ties\":17,\"Losses\":21,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":29,\"Ties\":17,\"Losses\":21,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":29,"Ties":17,"Losses":21,"Rank":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198329769005\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198033245732\",\"76561198033352103\",\"76561198148695068\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198329769005\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198033245732\",\"76561198033352103\",\"76561198148695068\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198329769005","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198033245732","76561198033352103","76561198148695068"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198329769005, 6ae355ff-c773-45bb-a68f-0f028c24daa1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"fa5c7fda-8a32-4eef-abb1-3684f84b2afb\",\"squadMemberIds\":[\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1}],\"squadName\":\"Trouble\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"fa5c7fda-8a32-4eef-abb1-3684f84b2afb\",\"squadMemberIds\":[\"76561198033352103\"],\"users\":[{\"AccountId\":\"76561198033352103\",\"PersonaName\":\"mrgreaper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":1}],\"squadName\":\"Trouble\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198033352103","squadId":"fa5c7fda-8a32-4eef-abb1-3684f84b2afb","squadMemberIds":["76561198033352103"],"users":[{"AccountId":"76561198033352103","PersonaName":"mrgreaper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":1}],"squadName":"Trouble","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198033352103 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198033245732\",\"76561198148695068\"],\"newSquadId\":\"fa5c7fda-8a32-4eef-abb1-3684f84b2afb\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198033352103\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198811529737\",\"76561198033245732\",\"76561198148695068\"],\"newSquadId\":\"fa5c7fda-8a32-4eef-abb1-3684f84b2afb\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198033352103","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198811529737","76561198033245732","76561198148695068"],"newSquadId":"fa5c7fda-8a32-4eef-abb1-3684f84b2afb","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198033352103, 6ae355ff-c773-45bb-a68f-0f028c24daa1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198811529737\",\"PersonaName\":\"Prince Skrimp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg\",\"SquadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198811529737","PersonaName":"Prince Skrimp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6ced56bbbd12b74b10e5c858dcc9016644787a6a_full.jpg","SquadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198811529737 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198811529737, 6ae355ff-c773-45bb-a68f-0f028c24daa1, 6ae355ff-c773-45bb-a68f-0f028c24daa1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198811529737 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198811529737\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198033245732\",\"76561198148695068\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198811529737\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198033245732\",\"76561198148695068\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198811529737","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198033245732","76561198148695068"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"9a9b2158-bbd5-4879-8ba8-21f241a692f6\",\"squadMemberIds\":[\"76561198148695068\"],\"users\":[{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":8}],\"squadName\":\"Rush\",\"wasKicked\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"9a9b2158-bbd5-4879-8ba8-21f241a692f6\",\"squadMemberIds\":[\"76561198148695068\"],\"users\":[{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":8}],\"squadName\":\"Rush\",\"wasKicked\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198148695068","squadId":"9a9b2158-bbd5-4879-8ba8-21f241a692f6","squadMemberIds":["76561198148695068"],"users":[{"AccountId":"76561198148695068","PersonaName":"mainland3r","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg","Region":1,"AllowedRegionMask":242,"Wins":6,"Ties":39,"Losses":8}],"squadName":"Rush","wasKicked":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198033245732\"],\"newSquadId\":\"9a9b2158-bbd5-4879-8ba8-21f241a692f6\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"6ae355ff-c773-45bb-a68f-0f028c24daa1\",\"squadMemberIds\":[\"76561198033245732\"],\"newSquadId\":\"9a9b2158-bbd5-4879-8ba8-21f241a692f6\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198148695068","squadId":"6ae355ff-c773-45bb-a68f-0f028c24daa1","squadMemberIds":["76561198033245732"],"newSquadId":"9a9b2158-bbd5-4879-8ba8-21f241a692f6","wasKicked":true,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198148695068, 6ae355ff-c773-45bb-a68f-0f028c24daa1, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":29,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":78,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":58,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":116,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":50,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":14,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198123471660\",\"PersonaName\":\"Poptart\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":29,\"Ties\":17,\"Losses\":21,\"Rank\":5},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":78,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561198025494110\",\"PersonaName\":\"Tibor Tarren\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":58,\"Ties\":120,\"Losses\":45,\"Rank\":6},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":116,\"Ties\":250,\"Losses\":75,\"Rank\":7},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":50,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561198076200298\",\"PersonaName\":\"Reviv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":126,\"Ties\":154,\"Losses\":74,\"Rank\":5},{\"AccountId\":\"76561198069660877\",\"PersonaName\":\"RATS | SickGamer01\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"Wins\":42,\"Ties\":66,\"Losses\":33,\"Rank\":0},{\"AccountId\":\"76561198040120004\",\"PersonaName\":\"Puppyruski\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":0,\"Wins\":14,\"Ties\":57,\"Losses\":10,\"Rank\":0},{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561197973536247","76561198040120004","76561198069660877","76561198076200298"],"Squad2Name":"Hound","GameMode":1},"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":29,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":78,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":58,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":116,"Ties":250,"Losses":75,"Rank":7},{"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":243,"Wins":50,"Ties":131,"Losses":30,"Rank":13},{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":126,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":42,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":14,"Ties":57,"Losses":10,"Rank":0},{"AccountId":"76561197973536247","PersonaName":"DagDog","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":243,"Wins":229,"Ties":405,"Losses":87,"Rank":5}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561197973536247","76561198040120004","76561198069660877","76561198076200298"],"Squad2Name":"Hound","GameMode":1},"users":[{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":255,"Wins":29,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":0,"AllowedRegionMask":243,"Wins":78,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":58,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":247,"Wins":116,"Ties":250,"Losses":75,"Rank":7},{"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","Region":1,"AllowedRegionMask":243,"Wins":50,"Ties":131,"Losses":30,"Rank":13},{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":247,"Wins":126,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"Wins":42,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":0,"Wins":14,"Ties":57,"Losses":10,"Rank":0},{"AccountId":"76561197973536247","PersonaName":"DagDog","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","Region":1,"AllowedRegionMask":243,"Wins":229,"Ties":405,"Losses":87,"Rank":5}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197973536247 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d0c0f57-fbf7-43e1-90f8-a41bb1a47614 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d0c0f57-fbf7-43e1-90f8-a41bb1a47614 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198061760121","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198061760121","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198061760121\",\"PersonaName\":\"WittyJojoke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/789f16d70d66030c7a07dc7b66443e44efc12c47_full.jpg\",\"SquadId\":\"cc5dfb9a-bfc0-4952-bb41-b47308e6de18\",\"Region\":1,\"AllowedRegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198061760121\",\"PersonaName\":\"WittyJojoke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/789f16d70d66030c7a07dc7b66443e44efc12c47_full.jpg\",\"SquadId\":\"cc5dfb9a-bfc0-4952-bb41-b47308e6de18\",\"Region\":1,\"AllowedRegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198061760121","PersonaName":"WittyJojoke","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/789f16d70d66030c7a07dc7b66443e44efc12c47_full.jpg","SquadId":"cc5dfb9a-bfc0-4952-bb41-b47308e6de18","Region":1,"AllowedRegionMask":255} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198061760121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 5d0c0f57-fbf7-43e1-90f8-a41bb1a47614 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"26591153-ef3c-4825-beee-83e44f989001","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad1Name":"Hour","Squad2Members":["76561198068043121","76561198081765200","76561198156380371","76561199091636070"],"Squad2Name":"Gambit","AttackerScore":0,"DefenderScore":1,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":17,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\",\"76561198068043121\",\"76561198148695068\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18},{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24},{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"1ac59a02-e46e-486c-b8bd-0774be55f11e\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":8}],\"squadName\":\"Gambit\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198148695068\",\"squadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"squadMemberIds\":[\"76561198081765200\",\"76561198156380371\",\"76561199091636070\",\"76561198068043121\",\"76561198148695068\"],\"users\":[{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18},{\"AccountId\":\"76561198068043121\",\"PersonaName\":\"ned\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":166,\"Ties\":112,\"Losses\":70,\"Rank\":24},{\"AccountId\":\"76561198148695068\",\"PersonaName\":\"mainland3r\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg\",\"SquadId\":\"1ac59a02-e46e-486c-b8bd-0774be55f11e\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":6,\"Ties\":39,\"Losses\":8}],\"squadName\":\"Gambit\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198148695068","squadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","squadMemberIds":["76561198081765200","76561198156380371","76561199091636070","76561198068043121","76561198148695068"],"users":[{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18},{"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":70,"Rank":24},{"AccountId":"76561198148695068","PersonaName":"mainland3r","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg","SquadId":"1ac59a02-e46e-486c-b8bd-0774be55f11e","Region":1,"AllowedRegionMask":242,"Wins":6,"Ties":39,"Losses":8}],"squadName":"Gambit","wasKicked":false,"squadMatchId":"26591153-ef3c-4825-beee-83e44f989001"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198148695068\",\"match\":{\"Squad1Elo\":1023.0416349293633,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":1,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198148695068\",\"match\":{\"Squad1Elo\":1023.0416349293633,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":1,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198148695068","match":{"Squad1Elo":1023.0416349293633,"Region":1,"MatchId":"26591153-ef3c-4825-beee-83e44f989001","Squad1Name":"Hour","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","ServerId":"93752835-7412-4041-bbb9-0b71031cd7ef","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","AttackerScore":0,"Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad2Elo":1003.068096615894,"Squad2Members":["76561198068043121","76561198081765200","76561198148695068","76561198156380371","76561199091636070"],"DefenderScore":1,"ServerURL":"107.6.103.217:10000","Squad2Name":"Gambit","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198084661861\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198084661861\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198084661861","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Nimrod\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Nimrod\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"squadMemberIds\":[],\"newSquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"squadMemberIds\":[],\"newSquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 0605564b-179a-4739-bc6f-05914c4aef75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"0605564b-179a-4739-bc6f-05914c4aef75","squadMemberIds":[],"newSquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, 0605564b-179a-4739-bc6f-05914c4aef75, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\",\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Hour\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\",\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"0605564b-179a-4739-bc6f-05914c4aef75\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Hour\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join b6489be9-640b-4e7f-87fd-04c276dfb5fc UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","squadMemberIds":["76561198046892041","76561199090228201","76561197994219797","76561198356106811","76561198084661861"],"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"0605564b-179a-4739-bc6f-05914c4aef75","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18}],"squadName":"Hour","wasKicked":false,"squadMatchId":"26591153-ef3c-4825-beee-83e44f989001"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedExistingSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\",\"76561198084661861\"],\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Name\":\"Hour\",\"GameMode\":1,\"RegionMask\":247}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\",\"76561198084661861\"],\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Name\":\"Hour\",\"GameMode\":1,\"RegionMask\":247}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":1019.3863812654042,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":1,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":1019.3863812654042,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":1,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 26591153-ef3c-4825-beee-83e44f989001 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempt to join Match [26591153-ef3c-4825-beee-83e44f989001] text chat channel while already in a Match [] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 26591153-ef3c-4825-beee-83e44f989001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198084661861","match":{"Squad1Elo":1019.3863812654042,"Region":1,"MatchId":"26591153-ef3c-4825-beee-83e44f989001","Squad1Name":"Hour","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","ServerId":"93752835-7412-4041-bbb9-0b71031cd7ef","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","AttackerScore":0,"Squad1Members":["76561197994219797","76561198046892041","76561198084661861","76561198356106811","76561199090228201"],"Squad2Elo":1003.068096615894,"Squad2Members":["76561198068043121","76561198081765200","76561198148695068","76561198156380371","76561199091636070"],"DefenderScore":1,"ServerURL":"107.6.103.217:10000","Squad2Name":"Gambit","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":9,"message":"Joining match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYxNjIuNzQ1LCJ2eGEiOiJqb2luIiwidnhpIjoyMjc0LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmI2NDg5YmU5LTY0MGItNGU3Zi04N2ZkLTA0YzI3NmRmYjVmY0BtdDFwLnZpdm94LmNvbSJ9.pCiiHHZ7ptZKzD35G7rpV0I__AQwhu-xVVdqpVRMpwI\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYxNjIuNzQ1LCJ2eGEiOiJqb2luIiwidnhpIjoyMjc0LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmI2NDg5YmU5LTY0MGItNGU3Zi04N2ZkLTA0YzI3NmRmYjVmY0BtdDFwLnZpdm94LmNvbSJ9.pCiiHHZ7ptZKzD35G7rpV0I__AQwhu-xVVdqpVRMpwI\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel b6489be9-640b-4e7f-87fd-04c276dfb5fc, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join b6489be9-640b-4e7f-87fd-04c276dfb5fc UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYxNjIuODE0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjc1LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjI2NTkxMTUzLWVmM2MtNDgyNS1iZWVlLTgzZTQ0Zjk4OTAwMUBtdDFwLnZpdm94LmNvbSJ9.sd3yhUp7CG_A2uCDladFZP4YGnI30Gc9Nr4WavrTUjg\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYxNjIuODE0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjc1LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjI2NTkxMTUzLWVmM2MtNDgyNS1iZWVlLTgzZTQ0Zjk4OTAwMUBtdDFwLnZpdm94LmNvbSJ9.sd3yhUp7CG_A2uCDladFZP4YGnI30Gc9Nr4WavrTUjg\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 26591153-ef3c-4825-beee-83e44f989001, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 26591153-ef3c-4825-beee-83e44f989001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 26591153-ef3c-4825-beee-83e44f989001 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel b6489be9-640b-4e7f-87fd-04c276dfb5fc UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are b6489be9-640b-4e7f-87fd-04c276dfb5fc Current text channels are b6489be9-640b-4e7f-87fd-04c276dfb5fc All connected channels in the session are 0605564b-179a-4739-bc6f-05914c4aef75 : False Disconnecting Disconnected b6489be9-640b-4e7f-87fd-04c276dfb5fc : True Connecting Connecting 26591153-ef3c-4825-beee-83e44f989001 : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel 26591153-ef3c-4825-beee-83e44f989001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are b6489be9-640b-4e7f-87fd-04c276dfb5fc Current text channels are b6489be9-640b-4e7f-87fd-04c276dfb5fc 26591153-ef3c-4825-beee-83e44f989001 All connected channels in the session are 0605564b-179a-4739-bc6f-05914c4aef75 : False Disconnecting Disconnected b6489be9-640b-4e7f-87fd-04c276dfb5fc : True Connecting Connecting 26591153-ef3c-4825-beee-83e44f989001 : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"107.6.103.217:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"107.6.103.217:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 107.6.103.217... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 107.6.103.217:10000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 0605564b-179a-4739-bc6f-05914c4aef75 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 0605564b-179a-4739-bc6f-05914c4aef75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 10 (76561198084661861) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-factory,[Factory] Star Minotaur [-1910063462],factory, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Join in progress - [Factory] Star Minotaur [-1910063462], round 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added 545 to locallowned player ids UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 26591153-ef3c-4825-beee-83e44f989001 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no OperationNameGenerator in the scene! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OperationNameGenerator:get_Instance() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OperationNameGenerator is missing! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 273 from player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 147 from player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 169 from player 55 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-factory,[Factory] Star Minotaur [-1910063462],factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 9757: Loading Game Level [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Star Minotaur [-1910063462] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 273 from player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 147 from player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 273 from player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 147 from player 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 169 from player 55 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 464 from player 543 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 542 from player 543 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 464 from player 543 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 542 from player 543 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Magazine in weapon 169 with id 176 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Magazine in weapon 170 with id 180 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Unloading 5 Unused Serialized files (Serialized files now loaded: 162) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Magazine in weapon 272 with id 292 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 332 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 333 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 334 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 335 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 13.779200 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Snapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 at PropSnapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at Snapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 at PropSnapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at Snapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 at PropSnapper.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Star Minotaur [-1910063462] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Star Minotaur [-1910063462] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Star Minotaur [-1910063462] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) 10038: Done Loading Game Level [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19376 unused Assets to reduce memory usage. Loaded Objects now: 1259056. Total: 2299.326500 ms (FindLiveObjects: 75.484000 ms CreateObjectMapping: 142.089900 ms MarkObjects: 2064.834400 ms DeleteObjects: 16.917400 ms) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 539 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 539 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Magazine in weapon 472 with id 477 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Magazine in weapon 490 with id 496 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 543 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 543 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 543 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Removing a deleted equipped item 435 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removing a deleted equipped item 360 from player 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerInventorySimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLightSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StateMap`2[T,ReadOnlyT].get_Item (System.UInt32 key) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserSimulator.Simulate (System.Int32 currentTick, GameStateManager gameState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SimulateTick (System.Int32 tick, System.Boolean pushCurrentState, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Simulate (System.Int32 endTick, System.Boolean isResimulation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Image - Profile Icon' is inactive! PlayerProfileInfoManager:UpdatePlayerIconSprite(String, Image) PlayerName:GetProfileImage() PlayerDummyName:Start() [ line 731] (Filename: Line: 731) Magazine in weapon 506 with id 522 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 506 with id 522 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 8 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 8 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 27 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 27 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 55 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 55 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 27 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 55 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 83 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 83 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 93 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 93 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 94 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 94 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 95 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 95 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 545 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 545 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 83 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 94 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 95 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 544 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 544 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 544 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1715.74 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 1730.772 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561197973536247","76561198040120004","76561198069660877","76561198076200298"],"Squad2Name":"Hound","AttackerScore":1,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: NED WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: NED WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 WASTED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: NED WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 WASTED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: MAINLAND3R WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: NED WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 WASTED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: MAINLAND3R WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: B0RNASSASSINTTV WASTED FANCYTHAT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: OSCAR THE COWARD NEUTRALIZED B0RNASSASSINTTV UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: NED WASTED QWAK | AVERKOSWOLF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GOVNIASHKA13 WASTED OSCAR THE COWARD UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: MAINLAND3R WASTED FLUFFINFLOOF UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: 1TRXGGERHAPPIGUY WASTED QWAK | PEACETECH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-cstore,[CStore] Empire Force [-1303928572],cstore, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-cstore,[CStore] Empire Force [-1303928572],cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 13611: Loading Game Level [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Empire Force [-1303928572] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198084661861\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"26591153-ef3c-4825-beee-83e44f989001","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Squad1Members":["76561197994219797","76561198046892041","76561198084661861","76561198356106811","76561199090228201"],"Squad1Name":"Hour","Squad2Members":["76561198068043121","76561198081765200","76561198148695068","76561198156380371","76561199091636070"],"Squad2Name":"Gambit","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroying expired puck for entityId 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapPuckRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Snapper.OnDisconnect () [0x00000] in <00000000000000000000000000000000>:0 at SnappableDebugReporter.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at Snapper.OnDisconnect () [0x00000] in <00000000000000000000000000000000>:0 at SnappableDebugReporter.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at Snapper.OnDisconnect () [0x00000] in <00000000000000000000000000000000>:0 at SnappableDebugReporter.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Factory] Star Minotaur [-1910063462] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_factory_ver2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 107.866800 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Empire Force [-1303928572] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Empire Force [-1303928572] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Empire Force [-1303928572] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 13871: Done Loading Game Level [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 740149 unused Assets to reduce memory usage. Loaded Objects now: 1403375. Total: 2352.363300 ms (FindLiveObjects: 115.521800 ms CreateObjectMapping: 256.518100 ms MarkObjects: 1648.742000 ms DeleteObjects: 331.581000 ms) [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 544 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 544 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.RegisterPlayerMovementDependencies (UnityEngine.GameObject platformer, UnityEngine.Camera camera, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, PlayerSimulationRig representationRig, System.UInt32 idOverride) [0x00000] in <00000000000000000000000000000000>:0 at PlayerPlatformerTest.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SpawnEntity (System.Int32 prefabIndex, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0 at EntityGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 544 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.RegisterPlayerAnimationDependencies (System.UInt32 id, UnityEngine.Animator representationAnimator, UnityEngine.Animator simulationAnimator, PlayerSimulationRig rig) [0x00000] in <00000000000000000000000000000000>:0 at AnimationTest.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 544 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAudioStatusRenderer.RegisterUnityObject (System.UInt32 entityId, PlayerStatusAudio unityObject) [0x00000] in <00000000000000000000000000000000>:0 at PlayerStatusAudio.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 532 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.RegisterThrowableDependencies (IThrowableRenderComponent item, Grenade grenade, PhysicalObject pObj, System.Single fuseLength, System.Single burnLength, EThrowableType type, System.Single speed, UnityEngine.Vector3 spinVelocity, System.Single collisionRadius, System.Boolean destroyOnConsume, System.Boolean bounce, System.UInt32 idOverride) [0x00000] in <00000000000000000000000000000000>:0 at ItemThrow.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No items found for debug scroll menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 545 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 545 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.RegisterPlayerMovementDependencies (UnityEngine.GameObject platformer, UnityEngine.Camera camera, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, PlayerSimulationRig representationRig, System.UInt32 idOverride) [0x00000] in <00000000000000000000000000000000>:0 at PlayerPlatformerTest.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.SpawnEntity (System.Int32 prefabIndex, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.UInt32 id) [0x00000] in <00000000000000000000000000000000>:0 at EntityGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentException: An item with the same key has already been added. Key: 531 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.RegisterThrowableDependencies (IThrowableRenderComponent item, Grenade grenade, PhysicalObject pObj, System.Single fuseLength, System.Single burnLength, EThrowableType type, System.Single speed, UnityEngine.Vector3 spinVelocity, System.Single collisionRadius, System.Boolean destroyOnConsume, System.Boolean bounce, System.UInt32 idOverride) [0x00000] in <00000000000000000000000000000000>:0 at ItemThrow.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentException: An item with the same key has already been added. Key: 545 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.RegisterPlayerAnimationDependencies (System.UInt32 id, UnityEngine.Animator representationAnimator, UnityEngine.Animator simulationAnimator, PlayerSimulationRig rig) [0x00000] in <00000000000000000000000000000000>:0 at AnimationTest.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Conflict in Id's between Handle - ThreatIndicator vs. Handle - ThreatIndicator - id 545 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShootingEffectsRenderer:RegisterThreatUI(UInt32, ThreatIndicatorSpawner) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 545 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAudioStatusRenderer.RegisterUnityObject (System.UInt32 entityId, PlayerStatusAudio unityObject) [0x00000] in <00000000000000000000000000000000>:0 at PlayerStatusAudio.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) MatchStatus::OnCLickLeave() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED LEAVE MATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLocalRequestToLeaveSquad() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLocalRequestToLeaveSquad() System.Action:Invoke() MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"leavesquad","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:LeaveSquadRequest() System.Action:Invoke() MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Sending leave squad request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:LeaveSquadRequest() System.Action:Invoke() MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Tusk\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Tusk\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel b6489be9-640b-4e7f-87fd-04c276dfb5fc UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 3352b4cc-4960-48b5-bdeb-cdec07a3e991 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"3352b4cc-4960-48b5-bdeb-cdec07a3e991","squadMemberIds":["76561198084661861"],"users":[{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18}],"squadName":"Tusk","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedNewSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Action:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\"],\"newSquadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\"],\"newSquadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","squadMemberIds":["76561198046892041","76561199090228201","76561197994219797","76561198356106811"],"newSquadId":"3352b4cc-4960-48b5-bdeb-cdec07a3e991","wasKicked":false,"squadMatchId":"26591153-ef3c-4825-beee-83e44f989001","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, b6489be9-640b-4e7f-87fd-04c276dfb5fc, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYzODIuNDAyLCJ2eGEiOiJqb2luIiwidnhpIjoyMjgwLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjMzNTJiNGNjLTQ5NjAtNDhiNS1iZGViLWNkZWMwN2EzZTk5MUBtdDFwLnZpdm94LmNvbSJ9.ueYXqtZp3EIQcZRr_xuvtzzAHFSYb4P4ouezv7LUgDs\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYzODIuNDAyLCJ2eGEiOiJqb2luIiwidnhpIjoyMjgwLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjMzNTJiNGNjLTQ5NjAtNDhiNS1iZGViLWNkZWMwN2EzZTk5MUBtdDFwLnZpdm94LmNvbSJ9.ueYXqtZp3EIQcZRr_xuvtzzAHFSYb4P4ouezv7LUgDs\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 3352b4cc-4960-48b5-bdeb-cdec07a3e991 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) VivoxChat:: joining squad (or spectator) channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 3352b4cc-4960-48b5-bdeb-cdec07a3e991 Current text channels are 26591153-ef3c-4825-beee-83e44f989001 3352b4cc-4960-48b5-bdeb-cdec07a3e991 All connected channels in the session are 3352b4cc-4960-48b5-bdeb-cdec07a3e991 : True Connecting Connecting b6489be9-640b-4e7f-87fd-04c276dfb5fc : False Disconnecting Disconnected 26591153-ef3c-4825-beee-83e44f989001 : False Disconnected Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel b6489be9-640b-4e7f-87fd-04c276dfb5fc AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel b6489be9-640b-4e7f-87fd-04c276dfb5fc UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":19,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":1023.0416349293632,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198084661861\",\"match\":{\"Squad1Elo\":1023.0416349293632,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198084661861","match":{"Squad1Elo":1023.0416349293632,"Region":1,"MatchId":"26591153-ef3c-4825-beee-83e44f989001","Squad1Name":"Hour","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","ServerId":"93752835-7412-4041-bbb9-0b71031cd7ef","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","AttackerScore":0,"Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad2Elo":1003.068096615894,"Squad2Members":["76561198068043121","76561198081765200","76561198148695068","76561198156380371","76561199091636070"],"DefenderScore":2,"ServerURL":"107.6.103.217:10000","Squad2Name":"Gambit","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isIdle to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:HandleDisconnect(DisconnectMessage) MountEventDelegate:Invoke(IMountable) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:HandleDisconnect(DisconnectMessage) MountEventDelegate:Invoke(IMountable) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:HandleDisconnect(DisconnectMessage) MountEventDelegate:Invoke(IMountable) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 162) Unloading 2195 unused Assets to reduce memory usage. Loaded Objects now: 1447604. Total: 2013.009700 ms (FindLiveObjects: 126.657600 ms CreateObjectMapping: 180.926700 ms MarkObjects: 1701.429700 ms DeleteObjects: 3.995100 ms) {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Resolve\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"squadMemberIds\":[\"76561198084661861\"],\"users\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}],\"squadName\":\"Resolve\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 54be4a13-abb8-4528-b6e9-1f55b3f486b7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198084661861","squadId":"54be4a13-abb8-4528-b6e9-1f55b3f486b7","squadMemberIds":["76561198084661861"],"users":[{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18}],"squadName":"Resolve","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedNewSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"3352b4cc-4960-48b5-bdeb-cdec07a3e991","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Action:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"squadMemberIds\":[],\"newSquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198084661861\",\"squadId\":\"3352b4cc-4960-48b5-bdeb-cdec07a3e991\",\"squadMemberIds\":[],\"newSquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198084661861","squadId":"3352b4cc-4960-48b5-bdeb-cdec07a3e991","squadMemberIds":[],"newSquadId":"54be4a13-abb8-4528-b6e9-1f55b3f486b7","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198084661861, 3352b4cc-4960-48b5-bdeb-cdec07a3e991, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198084661861 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ViewportManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at ViewportManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at ViewportManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYzODQuOTk0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjgxLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjU0YmU0YTEzLWFiYjgtNDUyOC1iNmU5LTFmNTViM2Y0ODZiN0BtdDFwLnZpdm94LmNvbSJ9.ty309vJ2pPCs4giTPWAdu-n1FhO05NDMdZIvN-p-D54\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwMTYzODQuOTk0LCJ2eGEiOiJqb2luIiwidnhpIjoyMjgxLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuT3NjYXIrMjBUaGUrMjAtNzY1NjExOTgwODQ2NjE4NjEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjU0YmU0YTEzLWFiYjgtNDUyOC1iNmU5LTFmNTViM2Y0ODZiN0BtdDFwLnZpdm94LmNvbSJ9.ty309vJ2pPCs4giTPWAdu-n1FhO05NDMdZIvN-p-D54\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 54be4a13-abb8-4528-b6e9-1f55b3f486b7, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 54be4a13-abb8-4528-b6e9-1f55b3f486b7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 54be4a13-abb8-4528-b6e9-1f55b3f486b7 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 54be4a13-abb8-4528-b6e9-1f55b3f486b7 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 3352b4cc-4960-48b5-bdeb-cdec07a3e991 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerAnimationGameState.ApplyToAnimator (UnityEngine.Animator animator, UnityEngine.Vector3 input, System.Single normalizedTime) [0x00000] in <00000000000000000000000000000000>:0 at PlayerAnimationRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at ViewportManager.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 162) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Empire Force [-1303928572] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 1193.064100 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 999135 unused Assets to reduce memory usage. Loaded Objects now: 115795. Total: 1811.485000 ms (FindLiveObjects: 70.472800 ms CreateObjectMapping: 171.576800 ms MarkObjects: 1008.793800 ms DeleteObjects: 560.640900 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 54be4a13-abb8-4528-b6e9-1f55b3f486b7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 54be4a13-abb8-4528-b6e9-1f55b3f486b7 Current text channels are 26591153-ef3c-4825-beee-83e44f989001 54be4a13-abb8-4528-b6e9-1f55b3f486b7 All connected channels in the session are 54be4a13-abb8-4528-b6e9-1f55b3f486b7 : True Connecting Connecting 26591153-ef3c-4825-beee-83e44f989001 : False Disconnected Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 54be4a13-abb8-4528-b6e9-1f55b3f486b7 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 54be4a13-abb8-4528-b6e9-1f55b3f486b7 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"54be4a13-abb8-4528-b6e9-1f55b3f486b7","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"54be4a13-abb8-4528-b6e9-1f55b3f486b7","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197962615674\",\"76561197985823118\",\"76561197995834266\",\"76561198020975468\",\"76561198024442290\",\"76561198026951701\",\"76561198028962086\",\"76561198029028690\",\"76561198044095478\",\"76561198060181199\",\"76561198060647747\",\"76561198073859353\",\"76561198077444123\",\"76561198080267771\",\"76561198080759090\",\"76561198083604815\",\"76561198094372705\",\"76561198095292690\",\"76561198100400303\",\"76561198108688588\",\"76561198115378879\",\"76561198116340278\",\"76561198138833976\",\"76561198147140473\",\"76561198164416467\",\"76561198176556705\",\"76561198198663965\",\"76561198218760396\",\"76561198220555843\",\"76561198230307016\",\"76561198331794582\",\"76561198355867046\",\"76561198356106811\",\"76561198368489139\",\"76561198406882844\",\"76561198445902139\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"54be4a13-abb8-4528-b6e9-1f55b3f486b7","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Resolve\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"MemberIds\":[\"76561198084661861\"],\"Name\":\"Resolve\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 6.022400 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 211287. Total: 1136.749900 ms (FindLiveObjects: 27.011200 ms CreateObjectMapping: 11.833600 ms MarkObjects: 1097.075700 ms DeleteObjects: 0.828600 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player.Outline Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera_Player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198084661861\",\"PersonaName\":\"Oscar The Coward\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg\",\"SquadId\":\"54be4a13-abb8-4528-b6e9-1f55b3f486b7\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":34,\"Ties\":42,\"Losses\":18},{\"AccountId\":\"76561198081765200\",\"PersonaName\":\"Govniashka13\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":6,\"Ties\":4,\"Losses\":8},{\"AccountId\":\"76561197982455357\",\"PersonaName\":\"Rorke\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg\",\"SquadId\":\"43f69086-97c1-4838-a4dd-34cd4b2f4a7e\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":8,\"Ties\":9,\"Losses\":25},{\"AccountId\":\"76561197973536247\",\"PersonaName\":\"DagDog\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg\",\"SquadId\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":229,\"Ties\":405,\"Losses\":87,\"Rank\":5},{\"AccountId\":\"76561198276534428\",\"PersonaName\":\"Astro\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":50,\"Ties\":131,\"Losses\":30,\"Rank\":13},{\"AccountId\":\"76561198156380371\",\"PersonaName\":\"B0rnAssassinttv\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"Wins\":6,\"Ties\":4,\"Losses\":2},{\"AccountId\":\"76561199020633510\",\"PersonaName\":\"SHEP | 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PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198995408768\",\"PersonaName\":\"Sleep\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg\",\"SquadId\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":78,\"Ties\":62,\"Losses\":58,\"Rank\":6},{\"AccountId\":\"76561199091636070\",\"PersonaName\":\"1trxggerhappiguy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg\",\"SquadId\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":28,\"Ties\":22,\"Losses\":18},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561198084661861","PersonaName":"Oscar The Coward","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/70/70fb4b02cc86808c16fd7668c8fc2d8a5f9c03b4_full.jpg","SquadId":"54be4a13-abb8-4528-b6e9-1f55b3f486b7","Region":1,"AllowedRegionMask":255,"Wins":34,"Ties":42,"Losses":18},{"AccountId":"76561198081765200","PersonaName":"Govniashka13","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/51/51c86c05ada837a6337a48b505ae411d400254f3_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":2,"AllowedRegionMask":255,"Wins":6,"Ties":4,"Losses":8},{"AccountId":"76561197982455357","PersonaName":"Rorke","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2227313d748e46bda3d01d7a75ab2d23c9ee3dc8_full.jpg","SquadId":"43f69086-97c1-4838-a4dd-34cd4b2f4a7e","Region":0,"AllowedRegionMask":255,"Wins":8,"Ties":9,"Losses":25},{"AccountId":"76561197973536247","PersonaName":"DagDog","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/52/520313b486dd39b03dc02c38e68fbe3b703e92ab_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"AllowedRegionMask":243,"Wins":229,"Ties":405,"Losses":87,"Rank":5},{"AccountId":"76561198276534428","PersonaName":"Astro","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/08/0821fcce8184dea07c18a77fcf8319b8873377d4_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"AllowedRegionMask":243,"Wins":50,"Ties":131,"Losses":30,"Rank":13},{"AccountId":"76561198156380371","PersonaName":"B0rnAssassinttv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cfc239f533f2843fa4394bdbbf271793f5bb1827_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"Wins":6,"Ties":4,"Losses":2},{"AccountId":"76561199020633510","PersonaName":"SHEP | LinkFTW!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/78bf10489c10b686ce5cc962c78fb0ef18217847_full.jpg","SquadId":"e06d5952-1e86-4e72-b619-827691e776fd","Region":0,"AllowedRegionMask":243,"Wins":62,"Ties":23,"Losses":32,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561198061760121","PersonaName":"WittyJojoke","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/78/789f16d70d66030c7a07dc7b66443e44efc12c47_full.jpg","SquadId":"cc5dfb9a-bfc0-4952-bb41-b47308e6de18","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198025494110","PersonaName":"Tibor Tarren","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9f/9fe6e3d81d801df26db494636cf1d8c09bbfdc08_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"AllowedRegionMask":247,"Wins":58,"Ties":120,"Losses":45,"Rank":6},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"AllowedRegionMask":247,"Wins":116,"Ties":250,"Losses":75,"Rank":7},{"AccountId":"76561198217135035","PersonaName":"BigWillyStyles5","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/25/256224663c3bc64e6b89c1e78dc995cd8f4e31c0_full.jpg","SquadId":"7cdf4cfc-0bce-4aa8-8649-3f87290cfdc6","Region":1,"Wins":1,"Ties":67,"Losses":1},{"AccountId":"76561198076200298","PersonaName":"Reviv","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/56/56b09d6ddd596a229acbaca8b5a134e01890d333_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"AllowedRegionMask":247,"Wins":126,"Ties":154,"Losses":74,"Rank":5},{"AccountId":"76561198069660877","PersonaName":"RATS | SickGamer01","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0e05af7ad6a33ddb5f20c3504d7c81774b40769a_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"Wins":42,"Ties":66,"Losses":33,"Rank":0},{"AccountId":"76561198148695068","PersonaName":"mainland3r","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/ef5b7ce8dc87e60774aafabc5005be5b8e947b45_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":242,"Wins":6,"Ties":39,"Losses":8},{"AccountId":"76561198040120004","PersonaName":"Puppyruski","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3f/3ff60b018b64697bacc63b12983c8369f735aabe_full.jpg","SquadId":"2a5cbe43-4286-4143-bf34-17a4b3048413","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":0,"Wins":14,"Ties":57,"Losses":10,"Rank":0},{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561198123471660","PersonaName":"Poptart","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8bbf9f956aff22d6ad7ef6e05500855b1d9f7a46_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":1,"AllowedRegionMask":255,"Wins":29,"Ties":17,"Losses":21,"Rank":5},{"AccountId":"76561198068043121","PersonaName":"ned","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7a/7a9f0bd38281a0c5459f136eea3d71149e239f35_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":247,"Wins":166,"Ties":112,"Losses":70,"Rank":24},{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"7795052f-7664-4c87-b8df-50edb38cecc8","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":19},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561198995408768","PersonaName":"Sleep","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f9/f93756ca10e600a099da8fb5d0320fa4a18d924d_full.jpg","SquadId":"b2d6568b-26f2-4026-b928-109fd9361e94","MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","Region":0,"AllowedRegionMask":243,"Wins":78,"Ties":62,"Losses":58,"Rank":6},{"AccountId":"76561199091636070","PersonaName":"1trxggerhappiguy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/1d/1d13ee144ab010f8cdb99be58ce8ea6bc863259d_full.jpg","SquadId":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":28,"Ties":22,"Losses":18},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198084661861 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198081765200 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197982455357 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197973536247 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198276534428 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156380371 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199020633510 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198061760121 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198025494110 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198217135035 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076200298 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069660877 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148695068 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198040120004 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123471660 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198068043121 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198995408768 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199091636070 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1},{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198356106811\",\"76561199090228201\"],\"Squad1Name\":\"Hour\",\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"Squad2Name\":\"Gambit\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1},{\"MatchId\":\"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614\",\"SquadId1\":\"b2d6568b-26f2-4026-b928-109fd9361e94\",\"SquadId2\":\"2a5cbe43-4286-4143-bf34-17a4b3048413\",\"Squad1Members\":[\"76561198025494110\",\"76561198123471660\",\"76561198276534428\",\"76561198354419491\",\"76561198995408768\"],\"Squad1Name\":\"Thor\",\"Squad2Members\":[\"76561197973536247\",\"76561198040120004\",\"76561198069660877\",\"76561198076200298\"],\"Squad2Name\":\"Hound\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"26591153-ef3c-4825-beee-83e44f989001","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","Squad1Members":["76561197994219797","76561198046892041","76561198356106811","76561199090228201"],"Squad1Name":"Hour","Squad2Members":["76561198068043121","76561198081765200","76561198148695068","76561198156380371","76561199091636070"],"Squad2Name":"Gambit","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":1},{"MatchId":"5d0c0f57-fbf7-43e1-90f8-a41bb1a47614","SquadId1":"b2d6568b-26f2-4026-b928-109fd9361e94","SquadId2":"2a5cbe43-4286-4143-bf34-17a4b3048413","Squad1Members":["76561198025494110","76561198123471660","76561198276534428","76561198354419491","76561198995408768"],"Squad1Name":"Thor","Squad2Members":["76561197973536247","76561198040120004","76561198069660877","76561198076200298"],"Squad2Name":"Hound","AttackerScore":1,"DefenderScore":0,"GameMode":1,"Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 5d0c0f57-fbf7-43e1-90f8-a41bb1a47614 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 5d0c0f57-fbf7-43e1-90f8-a41bb1a47614 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":18,\"RegionalMatchCount\":[0,2,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":51123.082968121504,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":41619.63345223238},{\"RankedQueueTime\":-1,\"CasualQueueTime\":166646.87158605602},{\"RankedQueueTime\":-1,\"CasualQueueTime\":21752.924832732566}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198159321030\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\",\"76561198159321030\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"7795052f-7664-4c87-b8df-50edb38cecc8\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":19}],\"squadName\":\"Hour\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198159321030\",\"squadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"squadMemberIds\":[\"76561198046892041\",\"76561199090228201\",\"76561197994219797\",\"76561198356106811\",\"76561198159321030\"],\"users\":[{\"AccountId\":\"76561198046892041\",\"PersonaName\":\"QWAK | AverkosWolf\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":79,\"Ties\":56,\"Losses\":44,\"Rank\":4},{\"AccountId\":\"76561199090228201\",\"PersonaName\":\"FluffinFloof\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":40,\"Ties\":20,\"Losses\":33,\"Rank\":4},{\"AccountId\":\"76561197994219797\",\"PersonaName\":\"FancyThat\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":81,\"Ties\":186,\"Losses\":49,\"Rank\":6},{\"AccountId\":\"76561198356106811\",\"PersonaName\":\"QWAK | PeaceTech\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg\",\"SquadId\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":139,\"Ties\":262,\"Losses\":85,\"Rank\":2},{\"AccountId\":\"76561198159321030\",\"PersonaName\":\"Adonilongbeard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg\",\"SquadId\":\"7795052f-7664-4c87-b8df-50edb38cecc8\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":14,\"Ties\":13,\"Losses\":19}],\"squadName\":\"Hour\",\"wasKicked\":false,\"squadMatchId\":\"26591153-ef3c-4825-beee-83e44f989001\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198159321030","squadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","squadMemberIds":["76561198046892041","76561199090228201","76561197994219797","76561198356106811","76561198159321030"],"users":[{"AccountId":"76561198046892041","PersonaName":"QWAK | AverkosWolf","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e0/e0c7f6aebda3b0a1711edaae1599d3fd99e73a70_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":243,"Wins":79,"Ties":56,"Losses":44,"Rank":4},{"AccountId":"76561199090228201","PersonaName":"FluffinFloof","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/15/15ce8ccb522ebad395264c5515d849e18103a9ac_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":255,"Wins":40,"Ties":20,"Losses":33,"Rank":4},{"AccountId":"76561197994219797","PersonaName":"FancyThat","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0f/0f4db280bc8950ff91c4ce3b835869dfd22d0357_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":247,"Wins":81,"Ties":186,"Losses":49,"Rank":6},{"AccountId":"76561198356106811","PersonaName":"QWAK | PeaceTech","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/3e/3e8774b2312029e975cfb520643aa86bea4d86dc_full.jpg","SquadId":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","MatchId":"26591153-ef3c-4825-beee-83e44f989001","Region":1,"AllowedRegionMask":243,"Wins":139,"Ties":262,"Losses":85,"Rank":2},{"AccountId":"76561198159321030","PersonaName":"Adonilongbeard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7f/7f55b29df1466ee620416f5213be445a60da2186_full.jpg","SquadId":"7795052f-7664-4c87-b8df-50edb38cecc8","Region":1,"AllowedRegionMask":255,"Wins":14,"Ties":13,"Losses":19}],"squadName":"Hour","wasKicked":false,"squadMatchId":"26591153-ef3c-4825-beee-83e44f989001"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198046892041 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199090228201 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197994219797 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198356106811 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159321030 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198159321030\",\"match\":{\"Squad1Elo\":1014.5325057174992,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198159321030\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198159321030\",\"match\":{\"Squad1Elo\":1014.5325057174992,\"Region\":1,\"MatchId\":\"26591153-ef3c-4825-beee-83e44f989001\",\"Squad1Name\":\"Hour\",\"SquadId2\":\"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5\",\"ServerId\":\"93752835-7412-4041-bbb9-0b71031cd7ef\",\"SquadId1\":\"b6489be9-640b-4e7f-87fd-04c276dfb5fc\",\"AttackerScore\":0,\"Squad1Members\":[\"76561197994219797\",\"76561198046892041\",\"76561198159321030\",\"76561198356106811\",\"76561199090228201\"],\"Squad2Elo\":1003.068096615894,\"Squad2Members\":[\"76561198068043121\",\"76561198081765200\",\"76561198148695068\",\"76561198156380371\",\"76561199091636070\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Gambit\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198159321030","match":{"Squad1Elo":1014.5325057174992,"Region":1,"MatchId":"26591153-ef3c-4825-beee-83e44f989001","Squad1Name":"Hour","SquadId2":"b5dfd80c-2165-4fa2-a9f6-c298e75cb1e5","ServerId":"93752835-7412-4041-bbb9-0b71031cd7ef","SquadId1":"b6489be9-640b-4e7f-87fd-04c276dfb5fc","AttackerScore":0,"Squad1Members":["76561197994219797","76561198046892041","76561198159321030","76561198356106811","76561199090228201"],"Squad2Elo":1003.068096615894,"Squad2Members":["76561198068043121","76561198081765200","76561198148695068","76561198156380371","76561199091636070"],"DefenderScore":2,"ServerURL":"107.6.103.217:10000","Squad2Name":"Gambit","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 26591153-ef3c-4825-beee-83e44f989001 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Vivox Client not initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:LeaveAllChannels() VivoxChatClient:DestroyClient() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Web socket closing (code:1005)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:SocketOnClose(Object, CloseEventArgs) System.Action`2:Invoke(T1, T2) WebSocketSharp.WebSocket:close(PayloadData, Boolean, Boolean, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)